SpacetimeDB
ink
SpacetimeDB | ink | |
---|---|---|
14 | 14 | |
4,088 | 1,320 | |
5.3% | 0.8% | |
9.8 | 9.5 | |
3 days ago | about 10 hours ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpacetimeDB
- Why SQLite Uses Bytecode
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I don't use Rust for game dev but I do for low level libraries and find it easier than C++ to get started. I have enjoyed it more than Java and like it for different reasons than Go, but it feels good to program in.
As for the design patterns that a complex game requires, if you are considering Rust for game dev and ecs design patterns it might be useful to check out projects that are Rust centric like https://spacetimedb.com/.
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What if an SQL Statement Returned a Database?
Yeah, I worked on https://tablam.org and https://spacetimedb.com.
It becomes pretty clear that `order` is a significant property to make useful (and performant!) programs. "Duplicates" is also required to make usefull programs.
One nonobvious reason for this: You wanna report that a `customer` has a duplicated key `1`. If you CAN'T model `[(customer.id = 1), (customer.id = 1)]` then you can't report errors! And `erroneous` data is VITAL to make useful programs because then the only possibility is "perfect" data, and that is not possible!
Another reason is that we want to `count` duplicates, to see `duplicates`, and other NON-obvious at first: "What is a duplicate?". Get fun with floats, Unicode, combining case and non-case sensitive input... and is obvious that for useful programs IS REQUIRED to support bags in an extended version of the relational model.
And yet...
IS very important to remember about `set semantics` and try to adhere to it when makes sense. Your query planner will like it. You "valid" constraints like it. And `unique index` like it. And so on...
- SpacetimeDB v0.7 Released: WebAssembly stored procedure database
- SpacetimeDB v0.7 Released: WebAssembly stored procedure database written in Rust
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SQLite 3.43.0 Released
> I asked was about querying data without ever using a SQL language, like tapping directly into the data.
I agree (making https://tablam.org to try a fix & working on https://github.com/clockworklabs/SpacetimeDB in the SQL conformance).
Before I think SQL was bad. *Now I'm certain*. SQL is absurdly massive for things that could have collapse all the features 10x or more.
However, working in an RDBM now I also understand why is not desirable to make "raw" calls to the DB: The engine MUST mediate all the calls to make things works (from query optimization, execution, iteration, lock management, transaction management, etc).
Is incredible how much sophistication is in a simple `SELECT * FROM table`.
What I wish is to build a `Wasm-like` IR so that is what anybody target, and `SQL` is not the mediator.
- A new database written in Rust that replaces your server entirely
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Show HN: SpacetimeDB – The database that replaces your server
I wouldn't ordinarily chirp about this because it seems to be such a common typo/mistake but the fact you have a badge for it <https://github.com/clockworklabs/SpacetimeDB/blob/0f1fdf62d0...> as well as typoing it down in the license section <https://github.com/clockworklabs/SpacetimeDB/blob/0f1fdf62d0...> makes it worth pointing out in hopes of correction
The SPDX for BUsiness Source License is BUSL https://spdx.org/licenses/BUSL-1.1.html but the SPDX for Boost Source License is BSL https://spdx.org/licenses/BSL-1.0.html
Based on a search <https://shields.io/search?q=license> it seems you're using the custom badge syntax <https://shields.io/badges/static-badge> so you have influence over the correction
- SpacetimeDB: A new database written in Rust that replaces your server entirely
ink
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Polkadot Forum - Advanced Level Discussion
Learn ink! - https://use.ink/
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What to do next... Web 3, Rust, Solidity?
If you're interested in smart contracts, https://github.com/paritytech/ink is worth checking out.
- Ink Programming Language
- Weekly General Discussion - July 25, 2022
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Polkadot Digest 23 June 2022
ink! 3.3.0 has been released. This restores SemVer compatibility in the 3.x series of releases, along with compatibility with v0.13.0 of substrate-contracts-node. https://github.com/paritytech/ink/releases/tag/v3.3.0
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Polkadot Digest 18 May 2022
A new version of ink!, 3.1.0, has been released, with several breaking changes. https://github.com/paritytech/ink/releases/tag/v3.1.0
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6 GitHub Repositories for Web3
Polkadot, Kusama, Substrate and ink!
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With Latest Update, ink! 3.0 Programming Language Achieves Parity With Rust
The new update, ink! 3.0, is designed to make ink! look and feel much more like the Rust programming language it’s based on. It now comes with all of the same features that Rust programmers are familiar with, which Parity says will be a big help when it comes to writing, updating, and reasoning with complex smart contracts.
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Are there any serious alternatives to Solidity in 2022?
parity certainly thinks so. since rust can be compiled to wasm easily, you just need to define a DSL for contract functionality. this is what ink! is for. disclaimer: haven't used it but am excited about the safety aspects
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Would people, with Rust jobs, be comfortable sharing their salaries?
Smart contracts, mostly. Rust is used for both compilers and as base for DSLs. For instance Ink is a language built on top of Rust with proc macros, and Sway is a language for smart contracts with a compiler written in Rust.
What are some alternatives?
pocketbase - Open Source realtime backend in 1 file
solang - Solidity Compiler for Solana and Polkadot
anchor - ⚓ Solana Sealevel Framework
ink - inkle's open source scripting language for writing interactive narrative.
aptos-core - Aptos is a layer 1 blockchain built to support the widespread use of blockchain through better technology and user experience.
DeFi-Developer-Road-Map - DeFi Developer roadmap is a curated Developer handbook which includes a list of the best tools for DApps development, resources and references!
sui - Sui, a next-generation smart contract platform with high throughput, low latency, and an asset-oriented programming model powered by the Move programming language
Grants-Program - Web3 Foundation Grants Program
surrealdb - A scalable, distributed, collaborative, document-graph database, for the realtime web
rgb-node - RGB node - the official server-side implementation
amber - All things AMBER
ink - Ink is a minimal programming language inspired by modern JavaScript and Go, with functional style.