SpaceHuggers
A roguelike platformer with destructible environments in 13KB of JavaScript (by KilledByAPixel)
geotic
Entity Component System library for javascript (by ddmills)
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SpaceHuggers | geotic | |
---|---|---|
4 | 1 | |
201 | 175 | |
- | - | |
0.0 | 1.5 | |
over 1 year ago | 10 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpaceHuggers
Posts with mentions or reviews of SpaceHuggers.
We have used some of these posts to build our list of alternatives
and similar projects.
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Aliendscape 🪐
The code is based on the background generator from my game Space Huggers. https://github.com/KilledByAPixel/SpaceHuggers
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I made a 1-4 player co-op game playable in browser for JS13k
It's open source: https://github.com/KilledByAPixel/SpaceHuggers
- Screenshot Saturday #555 - Fresh Perspective
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Space Huggers - A 13KB rogue-lite with destructible environments [Open Source]
Open source on GitHub
geotic
Posts with mentions or reviews of geotic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-27.
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.
What are some alternatives?
When comparing SpaceHuggers and geotic you can also consider the following projects:
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
entity-system-js - ensy - A very simple Entity System for JavaScript
stampadia - A daily print-and-play roguelike adventure you can play offline.
nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)
DuckEngine - A 2D Game Engine for the web.
EntityComponentSystemSamples
serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst