SoundMaker
eurosound-editor
Our great sponsors
SoundMaker | eurosound-editor | |
---|---|---|
1 | 1 | |
12 | 4 | |
- | - | |
8.3 | 8.7 | |
about 2 months ago | 4 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SoundMaker
eurosound-editor
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Sound modding in Spyro: A Hero's Tail is now possible! Here's a music mod I made that replaces the music with tracks from the original trilogy.
This is thanks to the great work by jmarti856, who made a re-creation of Eurocom's own tool for creating soundbanks, EuroSound, which has added compatibility for Spyro AHT: https://github.com/eurotools/eurosound-editor
What are some alternatives?
Cavern - Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
EDOPRO-Soundpack - EDOPRO Soundpack - updated by Lahrenheit
Simple-Unity-Audio-Manager - A decentralized audio playing system for Unity, designed for simplicity and built to scale!
SoundBoard - A Windows desktop application for quickly managing and playing sound clips.
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
SoundSwitch - C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
Lasp - Low-latency Audio Signal Processing plugin for Unity