Sonic-1-2-2013-Decompilation
papermario
Sonic-1-2-2013-Decompilation | papermario | |
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56 | 16 | |
901 | 1,218 | |
- | 1.9% | |
7.8 | 8.7 | |
22 days ago | 10 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | - |
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Sonic-1-2-2013-Decompilation
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Sonic the Hedgehog (2013) and Sonic the Hedgehog 2 (2013) Decompilation: https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation
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Yes, you can have good games on your mobile - and there is some lists
Sonic 1 & 2: Here Sonic CD: Here
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How to play the sonic 1 & 2 Decompilation on Steam Deck
win_x64.zip
- How to compile sonic 1-2 decompilation on Leap?
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Sideloaded Flatpaks Break Discover App
I recently compiled the Sonic 1, 2 and CD decompilations as flatpaks to install on the Steam Deck (the standalone Linux builds don't work due to dependencies). They install and run successfully, but Discover stops working properly upon doing so. Upon starting up Discover, the following error appears at the bottom:
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Any fixes towards this error? Was trying to run the Sonic CD 2011 decompilation. After figuring out how to run 1/2, I figured it'd be the same for CD.
I compiled the code for you. It's straight from https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation and https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation. You can download it here. These directly replace the .exe files you've been using up until now.
- Sonic Origins fan-made mod halted with three words: “Screw this game”
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How do you play the sonic 1 and 2 decomp on linux?
git clone --recursive https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation.git
- What's the best way to play sonic cd?
- Would anyone be kind enough to compile a Linux version of the Sonic Decompilation?
papermario
- Decompilation of Paper Mario for N64
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Paper Mario Decompile: https://papermar.io/
- Porting C Game to Unreal
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Paper Mario PC ports beckon as coder completes decompilation of the N64 classic
> Apologies, I don't know much about (disassemblers for) modern ISAs; I'm mostly aware of "dumb" assembly languages used in the 70s and 80s, before macro assemblers, instruction modifier prefixes, instructions with opcodes that change based on argument types, etc.
I was literally thinking about assemblers from the 80s, which are _anything_ but dumb. If anything, it is _todays_ assemblers which may be dumb. Just think how many 8086 assembler kits there were (and are) and whether their syntaxes resemble each other at all. Now single MASM itself and think of how many million ways you have to create a program that builds to the same object code, whether you use macros or not. (Did you use .if or CMP?)
> it definitely did to whatever assembly language the IBM bootloader was written in.
No. Just no. We have assembly listings of the IBM BIOS. Even the first line of it may be different depending on whether you use DW or DB and still compile to the same machine code.
> There are no "technological measures" used to protect IP rights (i.e. DRM) in these older works;
This is also wrong, because _there are_. We literally discussed 10NES which is one such method for a console two generations older, and you can see the ones from Paper Mario 64 right in the decompiled source: https://github.com/pmret/papermario/blob/main/src/general_he...
> Re: ReactOS, and Re: 10NES... [Wall of text]
No one is claiming that reverse engineering is illegal. What is claimed is that decompiling a protected work in full and then distributing that decompilation is definitely illegal.
You can definitely decompile for reverse engineering. I have done it as part of my regular work, at least in the EU. But it is ridiculous to think (and I emphasize: ridiculous) that just because I apply a simple transformation to a protected work I can end up with a non-protected work that is legal for me to distribute without authorization.
It would mean the end of copyright for computer programs as we know it.
In fact, it is so ridiculous, that even since the act of _compilation_ is also a non-revertible transformation (or in your terms, non-bijective), the actual object code would NOT be subject to copyright ! (Because, despite what you're saying, what is copyrighted is the actual source code).
- Decompilation of Paper Mario
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The task is complete
Here's the website from OP's image, if you wanna read a bit more about the project.
- List of unofficial console PC Ports with Tutorial
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Zelda ocarina of time pc port gives 9 1/2 hours on full charge since it only runs in 20fps you can prob get a bit more if u tweek a few stuff
Paper Mario: https://papermar.io
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working on a texture pack
PM64 has had basic modding capabilities for a while, but judging by this site’s progress bar, an actual decomp is just days away. (I’m really hoping for a 3DS port like SM64 got)!
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Other decomps like SM64Decomp
https://papermar.io/ 98.67% Paper Mario 64 Decomp. Mario, libpm64 Though I don't think either will be that interesting tbh. Mario might be fun to see what story skips you can do.
What are some alternatives?
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
ReC98 - The Touhou PC-98 Restoration Project
Sonic-1-2-2013-Decompilation - Sonic 1/2 (2013) Decompilation
mischief-makers - In-progress decompilation of mischief makers for the N64.
devilution - Diablo devolved - magic behind the 1996 computer game
Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube
UnrealTournamentPatches
evangelion - WIP Decompilation of the only anime game on N64
WSAGAScript - Scripts to install Google Apps into a WSA image. Plus optional root
kirby64 - A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
nagi - New Adventure Game Interpreter
body-harvest-decompilation