SmallGameLibrary
Ark
SmallGameLibrary | Ark | |
---|---|---|
1 | 17 | |
7 | 550 | |
- | 2.0% | |
0.0 | 8.9 | |
about 3 years ago | 4 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | Mozilla Public License 2.0 |
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SmallGameLibrary
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ArkScript, a language designed to be used in C++ projects, now has macros
I have bigger examples in this repository, a game library using the language to script scenes and stuff: https://github.com/SuperFola/SmallGameLibrary/tree/master/examples/Scripting
Ark
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Dealing with documentation
This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
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November 2022 monthly "What are you working on?" thread
1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
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Making your project available through Homebrew
# Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
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Understanding tail-call optimization
Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
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Solving the stack problem
A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
- Contributed to some OSSs with pull-requests in this year too.
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July 2021 monthly "What are you working on?" thread
Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
- ArkScript 3.1.0 is here with macro and UTF-8 support
- ArkScript 3.1.0 is here with macros and UTF-8
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GitHub actions are awesome
Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.
What are some alternatives?
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Peregrine - A blazing fast language for the blazing fast world(WIP)
LDtkLoader - A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
hera - Hera: Ewasm virtual machine conforming to the EVMC API
SFMLGameBoilerplate - Boilerplate for SFML game development in C++.
fake-gcs-server - Google Cloud Storage emulator & testing library.
ChaiScript - Embedded Scripting Language Designed for C++
Feral - Feral programming language reference implementation
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
boring-lang - A very boring programming language
FlaxEngine - Flax Engine – multi-platform 3D game engine
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.