SharpDX VS Helix Toolkit

Compare SharpDX vs Helix Toolkit and see what are their differences.

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SharpDX Helix Toolkit
2 1
1,408 1,769
- 2.5%
0.0 7.7
about 5 years ago 19 days ago
C# C#
Copyright (c) 2010-2016 Alexandre Mutel MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SharpDX

Posts with mentions or reviews of SharpDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Seriously WTF C++?
    3 projects | /r/ProgrammerHumor | 9 Sep 2022
    There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
  • What's the fastest way to get pixel data from a Bitmap?
    6 projects | /r/csharp | 29 Sep 2021
    In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.

Helix Toolkit

Posts with mentions or reviews of Helix Toolkit. We have used some of these posts to build our list of alternatives and similar projects.
  • Will WPF and Unity fit togehter?
    1 project | /r/csharp | 20 Mar 2022
    About ditching WPF and using Unity: it should be possible without any problems, maybe outside of the license but that of course depends on the use case. You could also probably use helix, it's whole thing is supporting 3D in WPF.

What are some alternatives?

When comparing SharpDX and Helix Toolkit you can also consider the following projects:

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

SlimDX - Automatically exported from code.google.com/p/slimdx

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

DirectN - Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.

Oxyplot - A cross-platform plotting library for .NET

LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.

TerraFX - A framework for developing multimedia-based applications.

NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

OpenCvSharp - OpenCV wrapper for .NET

AssimpNet