SharpDX VS Vortice.Windows

Compare SharpDX vs Vortice.Windows and see what are their differences.

Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput. (by amerkoleci)
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SharpDX Vortice.Windows
2 5
1,408 947
- -
0.0 7.3
about 5 years ago about 2 months ago
C# C#
Copyright (c) 2010-2016 Alexandre Mutel MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SharpDX

Posts with mentions or reviews of SharpDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Seriously WTF C++?
    3 projects | /r/ProgrammerHumor | 9 Sep 2022
    There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
  • What's the fastest way to get pixel data from a Bitmap?
    6 projects | /r/csharp | 29 Sep 2021
    In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.

Vortice.Windows

Posts with mentions or reviews of Vortice.Windows. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Seriously WTF C++?
    3 projects | /r/ProgrammerHumor | 9 Sep 2022
    There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
  • What's the fastest way to get pixel data from a Bitmap?
    6 projects | /r/csharp | 29 Sep 2021
    In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.
  • 3D Graphics Component
    2 projects | /r/csharp | 19 Sep 2021
    These days, you're better off with Vortice.Windows or Silk.NET.
  • DirectX in NativeAOT
    1 project | /r/csharp | 21 Jun 2021
    For those looking for an alternative to SharpDX, Vortice.Windows is an option.
  • How do you manipulate individual pixels in C#?
    4 projects | /r/csharp | 25 Dec 2020
    Microsoft has refused to support it. There have been community-made managed wrappers for DirectX, but SlimDX died years ago and SharpDX was abruptly abandoned and its github archived in early 2019. There's a new one called Vortice that seems to be trying to pick up where SharpDX left off.

What are some alternatives?

When comparing SharpDX and Vortice.Windows you can also consider the following projects:

SlimDX - Automatically exported from code.google.com/p/slimdx

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

DirectN - Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.

TerraFX - A framework for developing multimedia-based applications.

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

Veldrid - A low-level, portable graphics library for .NET.

OpenCvSharp - OpenCV wrapper for .NET

DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.