ShaderSharp
ShaderGen
ShaderSharp | ShaderGen | |
---|---|---|
1 | 2 | |
2 | 476 | |
- | - | |
3.2 | 0.0 | |
over 3 years ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderSharp
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The Best Software every Reverse Engineer should have for cracking Software
ILSpy too, it's open source, and has an API you can use. I wrote a C# to GLSL shader compiler with it..
ShaderGen
- What would you want to see in a โnewโ Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
What are some alternatives?
GLSL - VSIX Project that provides GLSL language integration.
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! ๐
3d-game-shaders-for-beginners - ๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Veldrid - A low-level, portable graphics library for .NET.
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
dnSpy
planar-reflections-unity - Planar reflections probe component for Unity
armory - 3D Engine with Blender Integration
katabasis - XNA re-imagined.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated