ShaderGraphBaker VS tension-tools

Compare ShaderGraphBaker vs tension-tools and see what are their differences.

ShaderGraphBaker

Use ShaderGraph as a texture creation tool! (by omid3098)

tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets. (by apilola)
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ShaderGraphBaker tension-tools
1 1
60 63
- -
0.0 4.2
almost 2 years ago 12 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderGraphBaker

Posts with mentions or reviews of ShaderGraphBaker. We have used some of these posts to build our list of alternatives and similar projects.

tension-tools

Posts with mentions or reviews of tension-tools. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ShaderGraphBaker and tension-tools you can also consider the following projects:

ProceduralToolkit - Procedural generation library for Unity

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

Sceelix - A procedural generation software for automating 2D/3D content creation.