Semi-Fixed-Time-Step-Interpolation VS Riptide

Compare Semi-Fixed-Time-Step-Interpolation vs Riptide and see what are their differences.

Semi-Fixed-Time-Step-Interpolation

Semi fixed time step interpolation implementation on unity based on source engine (by gustavopsantos)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Semi-Fixed-Time-Step-Interpolation Riptide
1 4
6 1,037
- 1.7%
3.6 8.8
over 2 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Semi-Fixed-Time-Step-Interpolation

Posts with mentions or reviews of Semi-Fixed-Time-Step-Interpolation. We have used some of these posts to build our list of alternatives and similar projects.

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

What are some alternatives?

When comparing Semi-Fixed-Time-Step-Interpolation and Riptide you can also consider the following projects:

Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

Mirror - #1 Open Source Unity Networking Library

Fragsurf-2 - Fragsurf is an actively developed standalone game based on HL2 surf and bhop movement mechanics.

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

NetStack - Lightweight toolset for creating concurrent networking systems for multiplayer games

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.