Sakura-Succubus-2-Vita
gemrb-vita
Sakura-Succubus-2-Vita | gemrb-vita | |
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1 | 3 | |
1 | 43 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C++ | ||
- | GNU General Public License v3.0 only |
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Sakura-Succubus-2-Vita
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[RELEASE] Sakura Succubus 2 v.1.0 - Port of Sakura Succubus for PSVita
VPK: https://github.com/SilverCrow2323/Sakura-Succubus-2-Vita/releases/download/v.1.0/Sakura.Succubus.II.v.1.0.vpk
gemrb-vita
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How playable are Infinity Engine games on Vita?
I'd like to play Baldur's Gate games on the vita. I know that, in terms of performance and compatibility, it's kind of OK. But what is the overall feeling? Is gemrb-based port good when it comes to user experience? Isn't the interface too tiny? Isn't using analogues, in place of mouse, annoying?
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GemRB Data Files
GemRB Release Page
- [Release] GemRB v0.8.7-vita.5 (open-source implementation of Bioware's Infinity Engine (Baldur's Gate 1/2, Icewind Dale, Planescape: Torment))
What are some alternatives?
renpy-vita - A Native Ren'Py Visual Novel Port for the PSVita
Sakura-Succubus-3-Vita - Port of the PC Visual Novel "Sakura Succubus 3" for PSVita
Awesome-PlayStation-Vita - List of awesome stuff for PlayStation Vita
f2bgl - PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir
fake-08 - A Pico-8 player/emulator for console homebrew
Sakura-Succubus-4-Vita - Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
Renpy-Vita-Portings - List of possibile Ren'Py games (mostly VN) to be ported with renpy-vita.
cannonball - Vita and Switch Port of Cannonball: An Enhanced OutRun Engine
fheroes2-vita - Free implementation of Heroes of the Might and Magic II game engine
VitaPad - Transform your PSVITA into a PC Controller