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Top 23 Psvitum Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
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hode
hode is a rewrite (made by Grégory Montoir) of the engine used in the game Heart of Darkness made by Amazing Studio. (by usineur)
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pynps
A cli Linux and Windows Nopaystation client made with python and wget. Works with PSvita, PSP, PSMobile and PS3 packages
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libGimbal
C17-based extended standard library, cross-language type system, and unit testing framework targeting Sega Dreamcast, Sony PSP and PSVita, Windows, Mac, Linux, Android, iOS, and WebAssembly.
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sdlpal
SDL-based reimplementation of the classic Chinese-language RPG "Xiān jiàn Qí Xiá Zhuàn" (also known as PAL).
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SDLPoP
An open-source port of Prince of Persia, based on the disassembly of the DOS version. (by usineur)
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SaaSHub
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Project mention: Any ongoing work for porting the Vita development to a different SOC? | /r/VitaPiracy | 2023-07-04Don’t know about any ports, only Vita3K emulator that’s steadily improving: https://vita3k.org
fake-08, written in c++ with an SDL backend: If you want/need accurate p8 behavior, down to stuff like peek+poke and fixed point precision, look here. (As a disclosure I have contributed to this project)
Project mention: Ask HN: What is the most memorable game you played? | news.ycombinator.com | 2023-07-21+1 for Heart of Darkness - there is a re-implementation of it called hode [1] that lets you play it on modern systems
[1] https://github.com/usineur/hode/
Anyone here tried VitaQuake? The read me says you can run it 1920x1080 on VitaTV if you have Sharpscale. I can’t get it to run in that resolution. Anyone know how to fix that resolution? https://github.com/Rinnegatamante/vitaQuake
Project mention: Made a very simple black and grey waveparam, link in comments | /r/vitahacks | 2023-05-03It's a port of the Android/IOS game, which is a different game than the console original. Still pretty gun from what I've played though! You can find the vpk and instructions [here]:(https://github.com/v-atamanenko/deadspace-vita/releases)
I'm a huge academic fan of what GTk has accomplished (thanks to their GObject type system), and as much as I know the C89 crowd who thinks macros are all evil probably abhor this kind of thing, I think GTk is one of the most epic, impressive, ambitious C codebases in existence. Witness as non-OO C matches, rivals, and quite often beats Qt on equivalent classes/features in plain C... It's even above "just C++ style C," as they have added features like a property and signal system...
Such a fanboy it inspired my own type system and massive core library, libgimbal, which uses a type system similar to GObject and targets game consoles like the Sega Dreamcast: https://github.com/gyrovorbis/libgimbal
Psvita related posts
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Can I use the Vita
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VitaQuake on VitaTV
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Any ongoing work for porting the Vita development to a different SOC?
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So I got the ps vita emulator on the quest 2
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VITA 3K - Older version 0.1.5
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Persona 4 Golden on phone is amazing!
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WRC 4 FIA World Rally Championship (NTSC) - PS Vita - 2021 (PSN) Packet Capture
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A note from our sponsor - SaaSHub
www.saashub.com | 1 May 2024
Index
What are some of the best open-source Psvitum projects? This list will help you:
Project | Stars | |
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1 | Vita3K | 3,555 |
2 | Player | 940 |
3 | Awesome-PlayStation-Vita | 935 |
4 | fake-08 | 521 |
5 | vhbb | 401 |
6 | lpp-vita | 174 |
7 | NOBORU | 159 |
8 | rinCheat | 156 |
9 | vitaXash3D | 141 |
10 | vitabright | 134 |
11 | hode | 130 |
12 | vitaQuake | 121 |
13 | VitaPad | 97 |
14 | apollo-saves | 87 |
15 | deadspace-vita | 78 |
16 | apollo-vita | 76 |
17 | pynps | 61 |
18 | libGimbal | 60 |
19 | psn-pkg-torrents | 56 |
20 | sdlpal | 50 |
21 | SDLPoP | 44 |
22 | homm3hd-vita | 44 |
23 | Vita-Nearest-Neighbour | 44 |
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