gemrb-vita
Sakura-Succubus-4-Vita
gemrb-vita | Sakura-Succubus-4-Vita | |
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3 | 1 | |
43 | 2 | |
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0.0 | 1.8 | |
almost 2 years ago | about 2 years ago | |
C++ | ||
GNU General Public License v3.0 only | - |
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gemrb-vita
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How playable are Infinity Engine games on Vita?
I'd like to play Baldur's Gate games on the vita. I know that, in terms of performance and compatibility, it's kind of OK. But what is the overall feeling? Is gemrb-based port good when it comes to user experience? Isn't the interface too tiny? Isn't using analogues, in place of mouse, annoying?
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GemRB Data Files
GemRB Release Page
- [Release] GemRB v0.8.7-vita.5 (open-source implementation of Bioware's Infinity Engine (Baldur's Gate 1/2, Icewind Dale, Planescape: Torment))
Sakura-Succubus-4-Vita
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[RELEASE] Sakura Succubus 4 v.1.01 - Port of Sakura Succubus 4 for PSVita
VPK: https://github.com/SilverCrow2323/Sakura-Succubus-4-Vita/releases/download/v.1.01/Sakura-Succubus-4-v.1.01.vpk
What are some alternatives?
Sakura-Succubus-3-Vita - Port of the PC Visual Novel "Sakura Succubus 3" for PSVita
Vita3K - Experimental PlayStation Vita emulator
f2bgl - PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir
Sakura-Succubus-2-Vita - Port of the PC Visual Novel "Sakura Succubus 2" for PSVita
cannonball - Vita and Switch Port of Cannonball: An Enhanced OutRun Engine
fheroes2-vita - Free implementation of Heroes of the Might and Magic II game engine
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
VitaPad - Transform your PSVITA into a PC Controller
fake-08 - A Pico-8 player/emulator for console homebrew
Awesome-PlayStation-Vita - List of awesome stuff for PlayStation Vita