Raylib
ImagineEngine
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Raylib | ImagineEngine | |
---|---|---|
3 | 1 | |
88 | 1,810 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 3 years ago | |
C | Swift | |
MIT License | Unknown |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Raylib
ImagineEngine
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How feasible is to create simple games without using SpriteKit
Totally, this game engine uses Core Animation: https://github.com/JohnSundell/ImagineEngine
What are some alternatives?
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
rayjs - Javascript bindings for raylib in a single ~3mb executable
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
GateEngine - Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
games - :video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.