Our great sponsors
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Raylib
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go! (by STREGAsGate)
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
I just wanted to say I really appreciate your work in this. I did this recently myself but with glfw3, glad. I actually took the time to figure it out after watching your YouTube video about your game engine. Which kind of showed me that it is possible to use Swift cross platform. With no Swift experience at all except for hacking around with scripts and such, it is surprisingly easy to work with C libraries as I have found. I have been following: https://learnopengl.com by just using the C libraries from Swift with great success...It is like swift run and everything just works.