SKkeeper
Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys (by smokejohn)
armory
3D Engine with Blender Integration (by armory3d)
SKkeeper | armory | |
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1 | 17 | |
168 | 3,000 | |
- | 0.6% | |
3.6 | 9.0 | |
6 months ago | 5 days ago | |
Python | Python | |
GNU General Public License v3.0 only | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SKkeeper
Posts with mentions or reviews of SKkeeper.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-18.
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Imported gltf armature - bones are all spatials
I use this add on to apply all my modifiers except the armature modifier. I keep only that modifier then export. Then I can import it and everything behaves as it should
armory
Posts with mentions or reviews of armory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-18.
- Blender Game Engine's
- Unity: We Have Heard You
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Defold: Open-source Lua game engine with console support
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels).
The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did that in the past as "proof of concept" and it definitely works, but is most likely a legal minefield.
Blender is also definitely hackable enough to serve that role (see: https://armory3d.org/) (again I did something similar in the past with Maya, it kinda works, but this wasn't very popular with artists because they were overwhelmed by the UI).
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Is the blender game engine good?
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like visual system and Haxe (basically an open-source actionscript) as the programming language.
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Three js like engines for c# or c++? (Preferably c#)
https://armory3d.org/features is more of a game engine than just a 3d renderer but not as advanced as unity or unreal in certain aspects. One can write game logic in c/c++/rust -- https://github.com/armory3d/armory/wiki/wasm
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Armory3D | Release Notes | 2023.01 - January Release
Website
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who needs a game engine when blender can do anything (all done using geometry nodes)
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender.
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Can everything be done in blender?
Armory3d
- Im still looking for a game engine... and im starting from zero again
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Replacement for BGE?
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/
What are some alternatives?
When comparing SKkeeper and armory you can also consider the following projects:
Polycount - A Blender addon helping to know about your scene polycount.
heaps - Heaps : Haxe Game Framework