SDL
DearPyGui
SDL | DearPyGui | |
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195 | 257 | |
8,263 | 12,310 | |
3.1% | - | |
10.0 | 7.6 | |
4 days ago | 11 days ago | |
C | C++ | |
zlib License | MIT License |
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SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
DearPyGui
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PysimpleGUI
For native GUI, DearPyGui[0] as modern as you can.
For browser web-based GUI, you can use nicegui[1]
[0] -- https://github.com/hoffstadt/DearPyGui
[1] -- https://github.com/zauberzeug/nicegui
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Need help with text alignment
If it's just to align text in the centre or to the right of a box, you could use a button and, by using theming, hide the fact that it's a button. https://github.com/hoffstadt/DearPyGui/issues/1111
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Which GUI module is better in Python? tkinter or PyQt or kivy?
Personally, i like PyQt or PySide they have basically everything you need to make a proper app or even simple apps, but there is another DearPyGui this is basically python version of imgui the c++ library, it provides some good customization options and can be used for simple or complex projects too, their discord is also very helpful.
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Dynamic plot
There are some examples in the showcase as well. https://github.com/hoffstadt/DearPyGui/wiki/Dear-PyGui-Showcase
- Segfault when running on MacOS when refreshing static textures
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What to look for in a GUI?
I'm a big fan of DearPyGUI
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Centering text in window/
Use a button and set width of the button equal to the width of the window. Using theming to set the button text alignment to center. A comparable solution, for aligning to the right, can be found here. https://github.com/hoffstadt/DearPyGui/issues/1111
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What tools are available to begin building a GUI for python?
I was using PyQt5/PySide which will give you a nice native look but I eventually shifted over to DearPyGui for most of my smaller utilities. Its just faster for me. You will get more options and freedom with PyQt/PySide though and can use QT Designer to design your interfaces pretty easily.
- How to play video file with audio with DearPyGUI (Python)?
- Is it possible to animate a Node Editor window?
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
PySimpleGUI - Python GUIs for Humans! PySimpleGUI is the top-rated Python application development environment. Launched in 2018 and actively developed, maintained, and supported in 2024. Transforms tkinter, Qt, WxPython, and Remi into a simple, intuitive, and fun experience for both hobbyists and expert users.
raylib - A simple and easy-to-use library to enjoy videogames programming
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
imnodes - A small, dependency-free node editor for dear imgui
DS4Windows - Like those other ds4tools, but sexier
pywebview - Build GUI for your Python program with JavaScript, HTML, and CSS
DualSenseSupport - Preliminar DualSense
streamlit - Streamlit — A faster way to build and share data apps.