SDL-1.2
sokol
SDL-1.2 | sokol | |
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3 | 38 | |
87 | 6,355 | |
- | - | |
7.4 | 9.7 | |
6 days ago | 5 days ago | |
C | C | |
GNU Lesser General Public License v3.0 only | zlib License |
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SDL-1.2
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Is there a cross-platform graphics library that can run without X or wayland that runs on the BSD's bare-metal?
But that made me look up the (much) older version, SDL 1.2 which appears to use a 2D framebuffer and mentions several BSDs. So maybe OP would find it useful, either to use or just to read the source code for seeing how BSD framebuffer usage works (worked?). https://github.com/libsdl-org/SDL-1.2
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Recommendations for a lightweight cross platform windowing library?
SDL - The older 1.2 version. However this has portability benefits to older platforms (old Linux, Amiga, etc). It is also simpler than SDL2 and as such can be easily "mapped" on-top of other APIs. For example Emscripten provides it inbuilt, mapped over the DOM / Canvas stuff.
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how can I learn SDL 1.2 and not SDL 2
SDL has a github, and there's a separate repository for 1.2 with HTML documentation in it: https://github.com/libsdl-org/SDL-1.2/tree/main/docs
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
freeglut - Free implementation of the OpenGL Utility Toolkit (GLUT)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
raylib - A simple and easy-to-use library to enjoy videogames programming
ccleste - Celeste Classic C source port for 3DS and PC.
tinyrenderer - A brief computer graphics / rendering course
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
microui - A tiny immediate-mode UI library