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FreeGLUT - Modeled after the old GLUT from the early days of OpenGL. Very light; supported by almost all desktop (Win, Mac, Posix) platforms.
Like, creating windows and context for OpenGL? GLFW is a popular choice, and has a lot of documentation (Not entirely sure how lightweight it is, though!)
Just in case what you're looking for is windowing and a UI inside your OpenGL context Nuklear is basically the,only on I know of that isn't C++
SDL - The older 1.2 version. However this has portability benefits to older platforms (old Linux, Amiga, etc). It is also simpler than SDL2 and as such can be easily "mapped" on-top of other APIs. For example Emscripten provides it inbuilt, mapped over the DOM / Canvas stuff.