Rust_RL VS open_spiel

Compare Rust_RL vs open_spiel and see what are their differences.

Rust_RL

A Reinforcement Learning / Neural Network library, written in Rust. (by ZuseZ4)

open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. (by google-deepmind)
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Rust_RL open_spiel
3 44
19 4,004
- 0.8%
0.0 9.5
about 3 years ago about 21 hours ago
Rust C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rust_RL

Posts with mentions or reviews of Rust_RL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • I made a Neural Network library from scratch in Rust trying to solve a regression problem for my university's ML course
    5 projects | /r/rust | 23 Apr 2023
    Nothing wrong with that! I also learned Rust while writing DL/RL algorithms: https://github.com/ZuseZ4/Rust_RL/
  • Reinforcement Learning Tic Tac Toe
    3 projects | /r/rust | 23 Sep 2022
    Nice, also worked on tic-tac-toe / Neural Networks / Agents to get into Rust / RL: https://github.com/ZuseZ4/Rust_RL/
  • Teaching Rust at the University of Warsaw
    10 projects | /r/rust | 5 Jan 2022
    I'm just finishing undergrad studies and wrote a Reinforcement Learning Library (https://github.com/ZuseZ4/Rust_RL) including double-deep-q learning with replay buffer in pure rust to learn the language. I'm also trying to get Rust into shape for data science, but I'd vote against using it as an example in introduction classes. Pure Python (which wraps around C++) will usually be simpler and faster for users, leaving few reasons to focus on this in a lecture. Furthermore, even if we are into ML, there are probably quite a few people who'd pick such a lesson to learn about Rust, not about Machine Learning. For the latter, there are at least in the Universities I know, more than enough offers.

open_spiel

Posts with mentions or reviews of open_spiel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.

What are some alternatives?

When comparing Rust_RL and open_spiel you can also consider the following projects:

GodotRoguelikeTutorial - A guide to build a simple Roguelike game with Godot engine.

muzero-general - MuZero

Perceptrons

PettingZoo - An API standard for multi-agent reinforcement learning environments, with popular reference environments and related utilities

rust-projects - Projects created for the Rust course at FMI

gym - A toolkit for developing and comparing reinforcement learning algorithms.

game-jam-template - HaxeFlixel game jam template with automated HTML5 build deployment to GitHub Pages

rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.

Roguelike_July_2021_

gym-battleship - Battleship environment for reinforcement learning tasks

Rust-Keras-Like - pure rust implementaion for deep learning library like keras

TexasHoldemSolverJava - A Java implemented Texas holdem and short deck Solver