minimax for imperfect-information turn-games?

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  • open_spiel

    OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

  • You can find a lot of code online if you look, and many of these applied to Poker. There's a general implementation of both in Python and C++ in OpenSpiel, with some examples applied to small poker games. It's nice code to learn from because the algorithms operate over generic game descriptions, so there aren't game-specific design choices mixed up with the implementation of the algorithms, and you can create your own poker game and just run them on it.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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