Rust_RL
A Reinforcement Learning / Neural Network library, written in Rust. (by ZuseZ4)
GodotRoguelikeTutorial
A guide to build a simple Roguelike game with Godot engine. (by Bozar)
Rust_RL | GodotRoguelikeTutorial | |
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3 | 6 | |
19 | 247 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 4 years ago | |
Rust | GDScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rust_RL
Posts with mentions or reviews of Rust_RL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
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I made a Neural Network library from scratch in Rust trying to solve a regression problem for my university's ML course
Nothing wrong with that! I also learned Rust while writing DL/RL algorithms: https://github.com/ZuseZ4/Rust_RL/
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Reinforcement Learning Tic Tac Toe
Nice, also worked on tic-tac-toe / Neural Networks / Agents to get into Rust / RL: https://github.com/ZuseZ4/Rust_RL/
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Teaching Rust at the University of Warsaw
I'm just finishing undergrad studies and wrote a Reinforcement Learning Library (https://github.com/ZuseZ4/Rust_RL) including double-deep-q learning with replay buffer in pure rust to learn the language. I'm also trying to get Rust into shape for data science, but I'd vote against using it as an example in introduction classes. Pure Python (which wraps around C++) will usually be simpler and faster for users, leaving few reasons to focus on this in a lecture. Furthermore, even if we are into ML, there are probably quite a few people who'd pick such a lesson to learn about Rust, not about Machine Learning. For the latter, there are at least in the Universities I know, more than enough offers.
GodotRoguelikeTutorial
Posts with mentions or reviews of GodotRoguelikeTutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-27.
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Why creating Nodes in Godot instead of just Scripts?
I'm currently following the sidebar's Godot tutorial , since I'm totally new to engines such as Unreal, Godot or Unity. i'm way more used to the "good old way", i.e. I program everything myself.
- RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
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Why does this tutorial use so many separate scripts to fill in strings?
I'm working my way through this tutorial on setting up the basics of a roguelike tile system. Throughout the tutorial, the writer uses separate scripts to fill in basic string names, and I'm not clear on why this is necessary. For instance, in chapter 4:
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.
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Trying to figure out where to start
My personal recommendation is Godot, it has visual scripting if you want to try that route. I was trying out making tile-based worlds for a roguelike before I decided to go textbased for the tutorial series this sub is doing right now. To get started right away, I'd recommend the Godot tutorial listed here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
A nice feature of this project so far is that everything is condensed. I checked out the godot tutorial before going my own path. Right now the scene is four nodes with a single script governing everything.
What are some alternatives?
When comparing Rust_RL and GodotRoguelikeTutorial you can also consider the following projects:
Perceptrons
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
rust-projects - Projects created for the Rust course at FMI
libtcod-tutorials
game-jam-template - HaxeFlixel game jam template with automated HTML5 build deployment to GitHub Pages
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
Roguelike_July_2021_
Dyskrasia - A humorism-inspired roguelike
Rust-Keras-Like - pure rust implementaion for deep learning library like keras
roguelikev2
ece459 - ECE 459: Programming for Performance
Rust_RL vs Perceptrons
GodotRoguelikeTutorial vs roguelike-tutorial
Rust_RL vs rust-projects
GodotRoguelikeTutorial vs libtcod-tutorials
Rust_RL vs game-jam-template
GodotRoguelikeTutorial vs shanes_time_tunnel
Rust_RL vs Roguelike_July_2021_
GodotRoguelikeTutorial vs Dyskrasia
Rust_RL vs Rust-Keras-Like
GodotRoguelikeTutorial vs roguelikev2
Rust_RL vs ece459
GodotRoguelikeTutorial vs game-jam-template