Roguelike_July_2021_
By SupremeChlorophyll
GodotRoguelikeTutorial
A guide to build a simple Roguelike game with Godot engine. (by Bozar)
Roguelike_July_2021_ | GodotRoguelikeTutorial | |
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1 | 6 | |
0 | 247 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | about 4 years ago | |
Python | GDScript | |
- | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Roguelike_July_2021_
Posts with mentions or reviews of Roguelike_July_2021_.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-05.
GodotRoguelikeTutorial
Posts with mentions or reviews of GodotRoguelikeTutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-27.
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Why creating Nodes in Godot instead of just Scripts?
I'm currently following the sidebar's Godot tutorial , since I'm totally new to engines such as Unreal, Godot or Unity. i'm way more used to the "good old way", i.e. I program everything myself.
- RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
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Why does this tutorial use so many separate scripts to fill in strings?
I'm working my way through this tutorial on setting up the basics of a roguelike tile system. Throughout the tutorial, the writer uses separate scripts to fill in basic string names, and I'm not clear on why this is necessary. For instance, in chapter 4:
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.
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Trying to figure out where to start
My personal recommendation is Godot, it has visual scripting if you want to try that route. I was trying out making tile-based worlds for a roguelike before I decided to go textbased for the tutorial series this sub is doing right now. To get started right away, I'd recommend the Godot tutorial listed here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
A nice feature of this project so far is that everything is condensed. I checked out the godot tutorial before going my own path. Right now the scene is four nodes with a single script governing everything.
What are some alternatives?
When comparing Roguelike_July_2021_ and GodotRoguelikeTutorial you can also consider the following projects:
Rust_RL - A Reinforcement Learning / Neural Network library, written in Rust.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
libtcod-tutorials
roguelike_2021 - Roguelike created whilst participating in as reddit roguelikedev tutorial
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
SludgeWorks - Traditional ASCII roguelike developed in Python3
roguelike-tutorial-glsp - A basic roguelike for the 2021/r/roguelikedev tutorial jam
Dyskrasia - A humorism-inspired roguelike
roguelikev2
Roguelike_July_2021_ vs Rust_RL
GodotRoguelikeTutorial vs roguelike-tutorial
Roguelike_July_2021_ vs libtcod-tutorials
GodotRoguelikeTutorial vs libtcod-tutorials
Roguelike_July_2021_ vs roguelike_2021
GodotRoguelikeTutorial vs shanes_time_tunnel
Roguelike_July_2021_ vs SludgeWorks
GodotRoguelikeTutorial vs Rust_RL
Roguelike_July_2021_ vs roguelike-tutorial-glsp
GodotRoguelikeTutorial vs Dyskrasia
Roguelike_July_2021_ vs roguelike-tutorial
GodotRoguelikeTutorial vs roguelikev2