RoboLeague
ml-agents
RoboLeague | ml-agents | |
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11 | 60 | |
295 | 16,358 | |
- | 1.0% | |
0.0 | 8.0 | |
about 3 years ago | 13 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RoboLeague
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My ML AI bot just learned how to turtle (10 seconds mark) | RoboLeague car soccer environment made in Unity3D
Hello everyone! In my first devlog, I introduced you to RoboLeague - my open-source car soccer environment for AI experiments and research inspired by Rocket League. It is made in Unity3D, every Rocket League mechanic you see in the videos was implemented from scratch and is identical to the real game. I will also release a free game, where you will be able to refine your skills playing solo or vs the AI. The demo should be released soon (TM). More videos and info about the demo will be on my Twitter.
already there https://github.com/roboserg/RoboLeague
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Trained an AI agent for over 24h to freestyle through the rings map. Made with Unity3d, more info inside.
Hello everyone! In my first devlog, I introduced you to RoboLeague - my open-source car soccer environment for AI experiments and research inspired by Rocket League. It is made in Unity3D, every Rocket League mechanic you see in the videos was implemented from scratch and is identical to the real game. I will also release a free game, where you will be able to refine your skills playing solo or vs the AI. The demo should be released soon (TM). More videos and info about the demo will be on my Twitter.
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AI learned to freestyle in the obstacle course on its own! The power of Machine Learning.
Twitter| RoboLeague Github | Previous devlog
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Trained an AI with ML to air dribble the ball in my Rocket League clone for AI research
The project is called RoboLeague and is open source, available here. More videos are also on my Twitter.
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RoboLeague devlog #2: Training an AI to navigate an obstacle course with Unity ML agents
Twitter| RoboLeague Github | Previous devlog
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P Doing A Clone Of Rocket League For Ai
The code is here https://github.com/roboserg/RoboLeague/blob/master/Assets/ML-Agents/Experiments/AirDribble/AirDribbleAgent.cs
The project is called RoboLeague and is open source, available here. More videos are also on my Twitter.
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Doing a clone of Rocket League for AI experiments. Trained an agent to air dribble the ball.
The agent code is here - https://github.com/roboserg/RoboLeague/blob/master/Assets/ML-Agents/Experiments/AirDribble/AirDribbleAgent.cs
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
RLBot - A framework that allows people to write their own Rocket League bots.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
TotalWarSimulator - Total War Battle simulator for AI research
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
RL-GARAGE-PRE-BOT - RL-GARAGE-PRE-BOT # Auto Trade Bumper, Auto Reply, Item Alerts
carla - Open-source simulator for autonomous driving research.
ultimate-volleyball-starter - Tutorial kit for building a 3D deep reinforcement learning environment with Unity ML-Agents.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents