Riptide VS NSMB-MarioVsLuigi

Compare Riptide vs NSMB-MarioVsLuigi and see what are their differences.

NSMB-MarioVsLuigi

Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi" (by ipodtouch0218)
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Riptide NSMB-MarioVsLuigi
4 17
1,037 598
1.7% -
8.8 0.0
3 months ago 8 days ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

NSMB-MarioVsLuigi

Posts with mentions or reviews of NSMB-MarioVsLuigi. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Riptide and NSMB-MarioVsLuigi you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

creature-creator - Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!

Mirror - #1 Open Source Unity Networking Library

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

SailorMoonLLS_ScriptEditor - A script editor for the NDS game Sailor Moon: La Luna Splende.

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

MyMelodyYKDScriptEditor - A script editor for the NDS game Onegai My Melody: Yume no Kuni no Daibouken (おねがいマイメロディ:夢の国の大冒険).