Ripes VS trv

Compare Ripes vs trv and see what are their differences.

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Ripes trv
18 11
2,368 8
- -
7.2 1.8
26 days ago over 3 years ago
C++ C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ripes

Posts with mentions or reviews of Ripes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-03.

trv

Posts with mentions or reviews of trv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.
  • RPython-based emulator speeds up RISC-V simulation over 15x
    1 project | news.ycombinator.com | 17 May 2023
    Spike is a pure interpreter -- no JIT or anything like that. It is written to be very portable, very easy to add new instructions to, and easy to reason about whether you have done it correctly. Essentially no effort is made to get high performance. Spike was the "Golden Standard" for RISC-V semantics until some academics said "that's not good enough, you should use Sail because formal this, proof that".

    The only time the RISC-V instruction set should be changing is when new instructions are being added, and during the extension development process the set of instructions and meaning or especially the binary encoding of individual instructions can change.

    I have been the person doing the modifications to Spike during development of RISC-V extensions, and in particular during a quite fluid stage of the development of the Vector extension. I know how easy it is to do this. Just as easy as Sail, I would say.

    Here's one example of why.

    Most RISC-V emulators decode instructions using a series of nested switch statements. Zeroth, switch on non-C vs which page of C (if C is implemented) bits 1:0. First switch on the "opcode" field bits 6:2 e.g. OP-IMM or LOAD or BRANCH. Second, typically, switch on the "funct3" field bits 14:12 which distinguishes e.g. ADD / SLT / SLTU / AND / OR / XOR / SLL / SRL for arithmetic instructions or BEQ / BNE / BLT / BLTU / BGE / BGEU for conditional branches, or operand size for loads and stores. Third, for some instructions switch on the "funct7" field bits 31:25 to distinguish between e.g. ADD / SUB or SRL / SRA.

    This is pretty fast and efficient and makes compact code/tables, but it is high maintenance.

    Spike decodes instructions with a loop searching a linear list of MASK and MATCH values until it finds the correct instruction. So, by the way, does my simple "trv" emulator.

    Here is my own complete executable C definition of RV32I:

    https://github.com/brucehoult/trv/blob/main/instructions.inc

    The 3rd and 4th values (the hex ones) are the MATCH and MASK values. The logic is "if ((instruction & MASK) == MATCH)" for example:

        if ((instruction & 0xfe00707f) == 0x40000033) rd = rs1 - rs2; // sub
  • Top Ten Fallacies About RISC-V (David Patterson)
    2 projects | /r/hardware | 25 Mar 2023
  • Handy commands for using the RISC-V gnu toolchain and generate .elf or .hex w/ libgcc
    2 projects | /r/RISCV | 10 Feb 2023
    bruce@rip:~$ git clone https://github.com/brucehoult/trv.git Cloning into 'trv'... remote: Enumerating objects: 10, done. remote: Counting objects: 100% (10/10), done. remote: Compressing objects: 100% (8/8), done. remote: Total 10 (delta 2), reused 10 (delta 2), pack-reused 0 Receiving objects: 100% (10/10), 4.37 KiB | 4.37 MiB/s, done. Resolving deltas: 100% (2/2), done. bruce@rip:~$ cd trv bruce@rip:~/trv$ gcc -O trv.c -o trv bruce@rip:~/trv$ cat >foo.s < .globl main > main: > li a0,3 > li a1,23 > call __mulsi3 > ret > END bruce@rip:~/trv$ riscv64-unknown-elf-gcc -O -march=rv32i -mabi=ilp32 foo.s -o foo bruce@rip:~/trv$ qemu-riscv32 foo bruce@rip:~/trv$ echo $? 69 bruce@rip:~/trv$ riscv64-unknown-elf-objcopy -O ihex foo foo.hex bruce@rip:~/trv$ ./trv foo.hex bruce@rip:~/trv$ echo $? 69
  • Hardware/software to run RISC-V ASM?
    6 projects | /r/RISCV | 3 Feb 2023
    I completely understand. I have a toy RV32I emulator myself at https://github.com/brucehoult/trv which desperately needs even a README. I want to do it, but I keep forgetting to do it...
  • rvscript: Fast RISC-V-based scripting backend for game engines
    3 projects | /r/cpp | 14 Apr 2022
    I didn't see what actual emulator this uses, but I have a super-simple one (sadly undocumented but the code is short!) that runs Intel hex files at https://github.com/brucehoult/trv
  • Why RISC-V Is Succeeding
    1 project | /r/RISCV | 24 Feb 2022
  • 8-bit Breadboard Computer
    1 project | /r/beneater | 29 Jan 2022
    The easiest way would be to get a C compiler for 6502 or z80 and compile a simple RISC-V emulator such as my one at https://github.com/brucehoult/trv
  • Built a 65C02 emulator
    4 projects | /r/beneater | 27 Dec 2021
  • Linux in a Pixel Shader – A RISC-V Emulator for VRChat
    1 project | news.ycombinator.com | 27 Aug 2021
    If you're making the actual game, and can therefore implement the virtual machine in native code on the host machine (instead of in a shader on the GPU as here) then you can very easily get 10 to 100 MIPS performance in an emulated machine with a very simple emulator. Such as https://github.com/brucehoult/trv

    Bear in mind that the original Mac was roughly a 2 MIPS machine and an early Pentium or PowerMac 100 MIPS.

  • ELF binary executable format and sections.
    1 project | /r/RISCV | 9 Apr 2021

What are some alternatives?

When comparing Ripes and trv you can also consider the following projects:

rars - RARS -- RISC-V Assembler and Runtime Simulator

ch32v307 - Including the SDK、HDK、Datasheet of RISC-V MCU CH32V307 and other relevant development materials

riscv_vhdl - Portable RISC-V System-on-Chip implementation: RTL, debugger and simulators

riscv-gnu-toolchain - GNU toolchain for RISC-V, including GCC

jupiter - RISC-V Assembler and Runtime Simulator

nanoCH32V305

riscv-isa-sim - Spike, a RISC-V ISA Simulator

nightmare

awesome-hdl - Hardware Description Languages

Kite - Kite: Architecture Simulator for RISC-V Instruction Set

bl_iot_sdk - BL602 SDK (Pine64 fork)