RetroPie-joystick-selection
A script to let the user choose the controllers for RetroArch players 1-4 (by meleu)
gow
A collection of Dockerized games and apps like Steam, Firefox and Retroarch (by games-on-whales)
RetroPie-joystick-selection | gow | |
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36 | 7 | |
144 | 499 | |
0.0% | 5.4% | |
0.0 | 8.6 | |
over 1 year ago | 24 days ago | |
Shell | Shell | |
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RetroPie-joystick-selection
Posts with mentions or reviews of RetroPie-joystick-selection.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-25.
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Using more than 8 controllers?
In Retropie I downloaded a controller script that allows you to pick which controller is player 1-4 for each system from all the controllers connected. So for example my arcade games use 1-4(joysticks), N64 uses port 5 and 6(N64 controllers) as player 1 and 2, SNES and NES used 7 and 8(SNES controllers) for player 1 and 2. That works flawlessly for all my systems. The issue though is I can select 9 and 10 as my player 1 and 2 for my sega games but the controllers don’t work at all, not even in the Retroarch menu but they do in ES. If I swap the physical order of the sega controllers and SNES controllers, the sega controllers will work and the SNES ones won’t. So it seems like 8 is the cutoff for me right now.
- 2 controllers detected as same single joystick
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Arcade buttons + controllwr
You might be able to do this with meleu's Joystick Selection script, available either standalone or as part of RetroPie-Extra. I would try, set the gamepads to always use players 1 and 2, then let the arcade controls remain default/unset. So when the gamepads are connected they'll take priority, and then when they aren't, I think the arcade controls should still work in place.
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Can I assign specific remap settings to specific ports?
Try this optional package. It lets you assign controllers to specific ports: https://github.com/meleu/RetroPie-joystick-selection
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4 Player RetroPie setup with USB encoders
I've never done a conversion like yours but I think there's a joystick function that tells the controllers to always be in a specified order. Perhaps that would help you? https://github.com/meleu/RetroPie-joystick-selection
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GamePad 1 - Gamepad 2
Check in the rpie setup there should be a joystick script that can set the order etc. Its created by dev Meleu If not get and apply from here https://github.com/meleu/RetroPie-joystick-selection
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per-emulator controller selection
Over in the retro-pi world there was a utility called Joystick Select that would let you define per-emulator controllers. For example, when launching NES if you have your NES controller plugged in, it would default P1 to that, otherwise it would use the default usb-encoder
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Adding support for additional controllers to cabinet (RPi3)
Have you tried this ? :https://github.com/meleu/RetroPie-joystick-selection
- Issues connecting the 8Bitdo Zero 2 to the Pi4 with most up-to-date RetroPie image - anyone have any tips? It's registered, but not connecting
- Is there a way to configure the order or players (player 1, player 2, player 3) in RetroPie?
gow
Posts with mentions or reviews of gow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-31.
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I forked SteamOS for my living room PC
I spent some (too much) time trying to get pretty much the same thing running using GOW [1]. Was quite a bit harder than I thought, requiring a hdmi dummy plug to get the xserver config right etc.
1: https://github.com/games-on-whales/gow
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Is there a self-hosted retro gaming service that does all these things?
This appears to be the official repo. https://github.com/games-on-whales/gow as shared by the developer here https://www.reddit.com/r/docker/comments/o4tz1c/gaming_on_a_server_running_retroarch_on_docker/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1
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EmulationStation Docker Server
Games on Whales is probably what you're looking for.
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do you want Nvidia GeForce EXPERIENCES on Linux?
Native flavor Sunshine: https://sunshinestream.github.io/ Docker flavor Games-on-Whales: https://github.com/games-on-whales/gow For the client if you don't use a shield device you can use Moonlight. And their discord has channels for the 3rd party hosts. https://moonlight-stream.org
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Games on Whales the goal is to make it easier to use docker containers in order to run videogames or GUI apps on a remote host.
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Retro Gaming Server
I'm working on a side project if you are interested, we are trying to run everything in Docker at gow! So far we got pretty good results on Nvidia, even running games in Steam from a headless host.
- TL;DR Is there a Plex/ Nextcloud server for retro games on (or outside of) Linux?
What are some alternatives?
When comparing RetroPie-joystick-selection and gow you can also consider the following projects:
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
Sunshine - Self-hosted game stream host for Moonlight.
ArchyPie-Setup - A clone of RetroPie for Arch Linux based systems with extra seasoning!
sunshine - Host for Moonlight Streaming Client
RetroPie-Godot-Engine-Emulator - A scriptmodule to install a Godot "emulator" for RetroPie.
x11docker - Run GUI applications and desktops in docker and podman containers. Focus on security.