RetroPie-joystick-selection
RetroPie-Extra
RetroPie-joystick-selection | RetroPie-Extra | |
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36 | 20 | |
140 | 67 | |
- | - | |
0.0 | 8.5 | |
9 months ago | 4 days ago | |
Shell | Shell | |
- | MIT License |
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RetroPie-joystick-selection
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Using more than 8 controllers?
In Retropie I downloaded a controller script that allows you to pick which controller is player 1-4 for each system from all the controllers connected. So for example my arcade games use 1-4(joysticks), N64 uses port 5 and 6(N64 controllers) as player 1 and 2, SNES and NES used 7 and 8(SNES controllers) for player 1 and 2. That works flawlessly for all my systems. The issue though is I can select 9 and 10 as my player 1 and 2 for my sega games but the controllers don’t work at all, not even in the Retroarch menu but they do in ES. If I swap the physical order of the sega controllers and SNES controllers, the sega controllers will work and the SNES ones won’t. So it seems like 8 is the cutoff for me right now.
- 2 controllers detected as same single joystick
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Arcade buttons + controllwr
You might be able to do this with meleu's Joystick Selection script, available either standalone or as part of RetroPie-Extra. I would try, set the gamepads to always use players 1 and 2, then let the arcade controls remain default/unset. So when the gamepads are connected they'll take priority, and then when they aren't, I think the arcade controls should still work in place.
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Can I assign specific remap settings to specific ports?
Try this optional package. It lets you assign controllers to specific ports: https://github.com/meleu/RetroPie-joystick-selection
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4 Player RetroPie setup with USB encoders
I've never done a conversion like yours but I think there's a joystick function that tells the controllers to always be in a specified order. Perhaps that would help you? https://github.com/meleu/RetroPie-joystick-selection
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GamePad 1 - Gamepad 2
Check in the rpie setup there should be a joystick script that can set the order etc. Its created by dev Meleu If not get and apply from here https://github.com/meleu/RetroPie-joystick-selection
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per-emulator controller selection
Over in the retro-pi world there was a utility called Joystick Select that would let you define per-emulator controllers. For example, when launching NES if you have your NES controller plugged in, it would default P1 to that, otherwise it would use the default usb-encoder
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Adding support for additional controllers to cabinet (RPi3)
Have you tried this ? :https://github.com/meleu/RetroPie-joystick-selection
- Issues connecting the 8Bitdo Zero 2 to the Pi4 with most up-to-date RetroPie image - anyone have any tips? It's registered, but not connecting
- Is there a way to configure the order or players (player 1, player 2, player 3) in RetroPie?
RetroPie-Extra
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Arcade buttons + controllwr
You might be able to do this with meleu's Joystick Selection script, available either standalone or as part of RetroPie-Extra. I would try, set the gamepads to always use players 1 and 2, then let the arcade controls remain default/unset. So when the gamepads are connected they'll take priority, and then when they aren't, I think the arcade controls should still work in place.
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Web browser on kodi
If you are ok with a standalone web browser Then https://github.com/Exarkuniv/RetroPie-Extra has a few web browsers in the supplementary folder.
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Why do you stick with Retropie?
Well you have this repo with a ton of new ports https://github.com/Exarkuniv/RetroPie-Extra
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What’s the strangest or most obscure game/system/port/etc. you’ve ever got to run on RetroPie?
Have you tried this scriptmodule for lr-same_cdi? https://github.com/Exarkuniv/RetroPie-Extra/blob/master/scriptmodules/libretrocores/lr-samecdi.sh
- Can anyone please point me to a port collection pack for a retropie?
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Trouble installing lr-same_cdi from RetroPie-Extra
I'm running RetroPie 4.8 on a Raspberry Pi 3 B+. I've been trying to install lr-same_cdi from RetroPie-Extra but it seems like it's hanging up in the same place every time. The install seems to go fine for the first several minutes, but it inevitably hangs up while compiling src/emu/devcb.cpp. Eventually it will error out with the standard "could not build" error:
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DPAD - Hydra Castle Labyrinth
Interesting, I used Exarkuniv’s version from this GitHub. I am on a PiBoy DMG, I don’t know if that makes a difference? Usually any port that works on a standard controller works on it.
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retropie debian Ports Wolf4sdl resolution
The ecwolf package available in RetroPie-Extra is based off of wolf4sdl and includes full controller remapping (so you can use dual analog sticks like a modern FPS title).
- Diablo 1 on Retropie
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Installed Packages
Some of those ports are available in RetroPie-Extra:
What are some alternatives?
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
FBNeo - FBNeo - We are Team FBNeo.
ArchyPie-Setup - A Clone of RetroPie for Arch Based Systems
Nblood-RPI - Blood port for Raspberry Pi 4
RetroPie-Extra - A collection of unofficial scripts for adding more emulators/ports/games to RetroPie.
RetroPie-Setup - Shell script to set up a Raspberry Pi/Odroid/PC with RetroArch emulator and various cores
L4T-Megascript - All-in-one installer and updater for popular programs on L4T Ubuntu/Fedora with no prior knowledge of Linux needed
gow - Games on Whales - stream games (and GUI) running in Docker
RetroPie-Godot-Engine-Emulator - A scriptmodule to install a Godot "emulator" for RetroPie.
retroarch-snap - RetroArch snap package
RetroPieBIOS - Full BIOS collection for RetroPie
lazyweb - Random scraps of my knowledge