Relm4
Build truly native applications with ease! (by Relm4)
vulkano
Safe and rich Rust wrapper around the Vulkan API (by vulkano-rs)
Our great sponsors
Relm4 | vulkano | |
---|---|---|
23 | 22 | |
1,310 | 4,303 | |
5.7% | 1.5% | |
8.9 | 9.5 | |
5 days ago | about 21 hours ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Relm4
Posts with mentions or reviews of Relm4.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-27.
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Writing Gnome Apps with Swift
There is Relm (https://relm4.org/). Which is in Rust is just GTK (through it's Rust bindings) with a nice reactivity layer on top.
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Resources for learning to write ui files for GTK4
I’d recommend you checking out https://relm4.org if you know a little Rust. Relm4 is currently the easiest and most intuitive way to write GTK
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[media] Czkawka 6.0 - File cleaner, now finds similar audio files by content, files by size and name and fix and speedup similar images search
Relm4 might make your migration easier. It has factories which make it easy to create lists (both sync and async) and recently added TypedListView as another useful abstraction over pure gtk-rs. There is a lot of potential in Rust + GTK, you just have to find idiomatic abstractions.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
Did you try Relm? It's an implementation is the elm architecture (think react) on top of Gtk. Given your experience with Gtk it might suit you really well, as you can even take only parts of it and continue using bare Gtk for the rest. Give it a try!
- Native App Development
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GUI development with Rust and GTK 4
What about relm4? Is it generally feature complete? Can one use relm4 for most things, and drop to gtk4 for the oddball task that is not supported?
https://relm4.org/
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Newbie needs help with Relm4 errors. On Kubuntu
Using this example: https://github.com/Relm4/Relm4/blob/main/examples/simple.rs
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Forte! A new way of writing Gtk apps for GNOME.
What advantage would this Rust crate have over Relm4? It seems pretty similar to me, save for the property based syntax that Forte has, instead of the set_* ones used on Relm4.
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Need guidance for developping GTK4 + Libwaita apps
If you like Rust I recommend Relm4, one of the best experiences I’ve had with a framework tbh, be sure to learn gtk-rs first.
- Rust: State of GUI, December 2022 – KAS blog
vulkano
Posts with mentions or reviews of vulkano.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
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Hey Rustaceans! Got a question? Ask here (16/2023)!
There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
- I made JSON.parse() 2x faster
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Vulkano vs Ash?
Huh? What makes you think that? The commit history looks pretty active.
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Point cloud rendering draw calls
I use rust with the vulkano library.
- Vulkano – Safe and rich rust wrapper around the Vulkan API
- Vulkano - Safe and rich rust wrapper around the vulkan api
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Silverblue loads nouveau instead of installed nvidia
rpm-ostree install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm sudo rpm-ostree uninstall akmod-nvidia sudo rpm-ostree install akmod-nvidia-470xx rpm-ostree kargs --append=rd.driver.blacklist=nouveau --append=modprobe.blacklist=nouveau --append=nvidia-drm.modeset=1 sudo systemctl reboot sudo rpm-ostree install nvidia-settings-470xx xorg-x11-drv-nvidia-470xx-power sudo rpm-ostree uninstall xorg-x11-drv-nvidia-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-devel sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda-devel sudo rpm-ostree install cuda-samples sudo rpm-ostree install vulkan-tools vkmark mesa-vulkan-devel sudo rpm-ostree install libshaderc-devel sudo rpm-ostree install clang clang-tools-extra libstdc++-devel sudo rpm-ostree install glib2-devel glib-devel avahi-gobject-devel sudo rpm-ostree install cairo-devel pango-devel gdk-pixbuf2-devel sudo rpm-ostree install graphene-devel gtk4-devel cairo-gobject-devel sudo systemctl reboot modinfo /usr/lib/modules/$(uname -r)/kernel/drivers/video/nvidia.ko | grep ^version find /usr/lib/modules -name nvidia.ko -exec modinfo {} \; sudo lspci -v | grep -A 20 VGA git clone https://github.com/Rust-GPU/Rust-CUDA.git git clone https://github.com/vulkano-rs/vulkano.git git clone https://github.com/Relm4/relm4.git glxgears glxinfo glxgears glxinfo vkcube vkcubepp ./teapot ./triangle ./occlusion-query ./interactive_fractal
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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.
What are some alternatives?
When comparing Relm4 and vulkano you can also consider the following projects:
gtk4-rs - Rust bindings of GTK 4
wgpu - Cross-platform, safe, pure-rust graphics api.
dispatch-proxy - Combine internet connections, increase your download speed
Vulkan - Examples and demos for the new Vulkan API
Gtk4-tutorial - GTK 4 tutorial for beginners
vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash
gtk-rs - Rust bindings for GTK 3
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
owlkettle - A declarative user interface framework based on GTK 4
vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
learn-wgpu - Guide for using gfx-rs's wgpu library.