ReelSteady-Joiner
QMetaObject crate for Rust
ReelSteady-Joiner | QMetaObject crate for Rust | |
---|---|---|
12 | 20 | |
86 | 601 | |
- | 1.0% | |
6.5 | 6.5 | |
about 1 month ago | 2 months ago | |
JavaScript | Rust | |
MIT License | MIT License |
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ReelSteady-Joiner
- Real steady problem with cut clips
- Help with GoPro Max.
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What do you guys think of 360 videos?
If you have the max check this out- https://github.com/rubegartor/ReelSteady-Joiner
- Multi clip videos
- Chattering and stickers
- How to match the angle on 2 GoPro Max videos exactly?
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GoPro 11 - How to join split files while keeping metadata intact?
What's the best way to combine these files to a complete MP4 while keeping all the metadata intact? I did a bunch of google searches, but all the methods I found completely screw all the metadata / additional data streams in the file. I've tested "ReelSteady Joiner" (which just runs ffmpeg in the background), I've tested ffmpeg and udtacopy as suggested on the GoPro Labs page, I've tested various different ffmpeg versions and commands I found through Google.
- I was wondering what software works well for splicing the GoPro videos together?
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Why do I need more than 1 microSD card when I can just download all the footage to my phone and erase the SD card and reuse it?
The easiest fix is to get this program: https://github.com/rubegartor/ReelSteady-Joiner
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GoPro 10 Bones creates multiple cuts (clips) of a video in mid flight.
If you want to stitch these files together and retain gyro data for stabilization, download and use this tool. It will do all the work for you and output a single, big file.
QMetaObject crate for Rust
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9 years of Apple text editor solo dev
You can use Rust with QML[1].
QML is actually pretty amazing. I've been building my block editor[2] view entirely in QML while the model is in C++. This separation of logic and presentation works great. And yes, there are some crashes sometimes (that I find quite easy to debug thanks to the built-in debugger), but take for example a similar app that's built with Rust and Dart[3], in my testing there were still memory leaks that caused my computer to hang. It's better to know you have a bug than for it to be hidden from you.
I agree with parent commenter, saying these cross-platform frameworks will end up supporting the least common denominator set of features. But I found with external open source libraries, the community is catching up very fast. For example, you want the awesome translucency macOS apps have for your Qt app? Here you go[4]. Many such cases. It's also pretty straightforward to add your own custom OS-dependent code, especially so, if someone already open sourced his approach. I recently wanted to move the traffic light buttons on macOS for my app, but couldn't figure the Objective-C code for that. I ended up looking at either Tauri or Electron source code and found my answer.
[1] https://github.com/woboq/qmetaobject-rs
[2] https://www.get-plume.com/
[3] https://www.appflowy.io/
[4] https://github.com/stdware/qwindowkit
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I like rust but want to use Qt.
I just used qmetaobject-rs and my experience with Qt/QML. There's the QML book from Qt if you're just starting, which is pretty nice https://www.qt.io/product/qt6/qml-book
- GUI development with Rust and GTK 4
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Made my first app in Rust! A notification daemon for Linux :)
qmetaobject is probably the most mature Qt Rust binding at the moment. It uses the cpp crate to embed C++ inline in Rust to create its bindings. There are some people using it and it does get some maintenance, but it's not under active development since the original author is now working on Slint.
- QT for Rust?
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Using KConfig with Rust
The bindings currently use the git version of qttypes since I had to merge some upstream changes that are needed for these bindings. So they are not ready for prime time just yet.
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CXX-Qt: safe Rust bindings for Qt
There are a bunch of bindings with different language, but even the ones that are officially supported like PySide will still be second class citizen and awkward to use.
Automated binding generation will never give you idiomatic API in whatever language. And if you want an idiomatic library that wraps Qt, it's going to take a huge amount of work.
Which is why I think restricting to QML makes sense because that's a much smaller API surface. That was the ambition behind my previous crate that exposes QML to rust: https://github.com/woboq/qmetaobject-rs/
But now I've moved on to another GUI project: Slint https://github.com/slint-ui/slint
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Why does Rust code compile into a single executable binary?
Whisperfish does this with Qt: https://github.com/woboq/qmetaobject-rs/issues/102
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Announcing Gyroflow - an advanced video stabilization tool written in Rust with GPU acceleration and cross-platform UI
What do you want to know? It's pretty easy thanks to the amazing work of guys behind qmetaobject-rs.
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Using KI18n with Rust and Qml
This is probably the portion that I found the most difficult. The README of qmetaobject-rs gives us a basic idea of the build script, so I started with that. Here is my starting script
What are some alternatives?
gyroflow - Video stabilization using gyroscope data
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
lossless-cut - The swiss army knife of lossless video/audio editing
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
vidSmooth - smooth out any video
wxRust - A Rust binding of the wxWidgets cross platform toolkit.
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
ritual - Use C++ libraries from Rust
WebODM - User-friendly, commercial-grade software for processing aerial imagery. 🛩
Rust Qt Binding Generator git - Generate bindings to use Rust code in Qt and QML
ccapture.js - A library to capture canvas-based animations at a fixed framerate
Azul - Desktop GUI Framework