ReelSteady-Joiner
gyroflow
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ReelSteady-Joiner | gyroflow | |
---|---|---|
12 | 74 | |
85 | 6,078 | |
- | 2.8% | |
6.5 | 9.6 | |
about 1 month ago | 17 days ago | |
JavaScript | Rust | |
MIT License | GNU General Public License v3.0 only |
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ReelSteady-Joiner
- Real steady problem with cut clips
- Help with GoPro Max.
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What do you guys think of 360 videos?
If you have the max check this out- https://github.com/rubegartor/ReelSteady-Joiner
- Multi clip videos
- Chattering and stickers
- How to match the angle on 2 GoPro Max videos exactly?
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GoPro 11 - How to join split files while keeping metadata intact?
What's the best way to combine these files to a complete MP4 while keeping all the metadata intact? I did a bunch of google searches, but all the methods I found completely screw all the metadata / additional data streams in the file. I've tested "ReelSteady Joiner" (which just runs ffmpeg in the background), I've tested ffmpeg and udtacopy as suggested on the GoPro Labs page, I've tested various different ffmpeg versions and commands I found through Google.
- I was wondering what software works well for splicing the GoPro videos together?
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Why do I need more than 1 microSD card when I can just download all the footage to my phone and erase the SD card and reuse it?
The easiest fix is to get this program: https://github.com/rubegartor/ReelSteady-Joiner
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GoPro 10 Bones creates multiple cuts (clips) of a video in mid flight.
If you want to stitch these files together and retain gyro data for stabilization, download and use this tool. It will do all the work for you and output a single, big file.
gyroflow
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Shot this using the Sony A7Cii handheld
I am no videographer and only read somewhere about gyro-stabilization and https://gyroflow.xyz So maybe that's an alternative to that software. Just leaving it here.
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I like rust but want to use Qt.
You can get pretty far with Rust + Qt and I've been very happy with it, see Gyroflow
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Any good beginner open source projects for a guy with a math background?
I need some math in Gyroflow for lens geometry and lens projection if you have experience with that
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Qt Creator 12 Released
Rust has quite decent support for QML though. One of the really famous video footage stabilizer apps uses Rust with QML: https://docs.gyroflow.xyz/app/technical-details/used-technol..., and that is a non trivial UI: https://gyroflow.xyz/
- Spacedrive – an open source cross-platform file explorer
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Hero 10 Black overheats in Time Warp - options?
I think you would get the same result if you just recorded a regular video (at whatever resolution you want and a minimal framerate), then pass it through something like Gyroflow and increase the speed. Downside — it’s not automatic and you can’t preview on the camera. Upside — it won’t overheat you have more options to tweak after the fact.
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A gimbal for travel or go handheld?
My buddy and I have been playing with Gyroflow (free and open source) for stabilization. It uses the A7C's gyro data to smooth out handheld footage. There are a ton of options to play with, too - much more to work with than Resolve, which is what we had been using. We've had solid results on the A7C and excellent results with the BMPCC6K.
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Stabilization Algorithm
Maybe it wouldn't be a bad idea to dig into the Gyroflow's sources.
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Tilt angle data
You can convert that data into a CSV using Gyroflow in combination with this Python script.
- Gyroflow: An open source advanced gyro-based video stabilization tool
What are some alternatives?
lossless-cut - The swiss army knife of lossless video/audio editing
gyroflow-ofx
vidSmooth - smooth out any video
ExpressLRS - STM32/ESP32/ESP8285-based High-Performance Radio Link for RC applications
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
edgetx - EdgeTX is the cutting edge open source firmware for your R/C radio
WebODM - User-friendly, commercial-grade software for processing aerial imagery. 🛩
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
ccapture.js - A library to capture canvas-based animations at a fixed framerate
ritual - Use C++ libraries from Rust
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
vid.stab - Video stabilization library