ReelSteady-Joiner
ffmpeg.wasm
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ReelSteady-Joiner | ffmpeg.wasm | |
---|---|---|
12 | 76 | |
85 | 12,983 | |
- | 3.6% | |
6.5 | 8.9 | |
about 1 month ago | 16 days ago | |
JavaScript | C | |
MIT License | MIT License |
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ReelSteady-Joiner
- Real steady problem with cut clips
- Help with GoPro Max.
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What do you guys think of 360 videos?
If you have the max check this out- https://github.com/rubegartor/ReelSteady-Joiner
- Multi clip videos
- Chattering and stickers
- How to match the angle on 2 GoPro Max videos exactly?
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GoPro 11 - How to join split files while keeping metadata intact?
What's the best way to combine these files to a complete MP4 while keeping all the metadata intact? I did a bunch of google searches, but all the methods I found completely screw all the metadata / additional data streams in the file. I've tested "ReelSteady Joiner" (which just runs ffmpeg in the background), I've tested ffmpeg and udtacopy as suggested on the GoPro Labs page, I've tested various different ffmpeg versions and commands I found through Google.
- I was wondering what software works well for splicing the GoPro videos together?
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Why do I need more than 1 microSD card when I can just download all the footage to my phone and erase the SD card and reuse it?
The easiest fix is to get this program: https://github.com/rubegartor/ReelSteady-Joiner
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GoPro 10 Bones creates multiple cuts (clips) of a video in mid flight.
If you want to stitch these files together and retain gyro data for stabilization, download and use this tool. It will do all the work for you and output a single, big file.
ffmpeg.wasm
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
There's already ffmpeg wasm. I've used it in projects. Works great.
https://github.com/ffmpegwasm/ffmpeg.wasm
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FFmpeg 7.0 Released
There's a low-hanging fruit that I think would make ffmpeg more helpful for regular people.
There's a million terrible websites that offer file conversion services. They're ad-ridden, with god-knows-what privacy/security postures. There's little reason for users to need to upload their files to a third-party when they can do it locally. But getting them to download fiddly technical software is tough - and they're right to mistrust it.
So, there's a WASM version of ffmpeg, already working and hosted at Netlify [1]. It downloads the WASM bundle to your browser and you can run conversions/transformations as you wish, in your browser. Sandboxed and pretty performant too!
If this tool a) was updated regularly b) had a nicer, non-CLI UI for everyday users and c) was available at an easily-Googlable domain name - it would solve all the problems I mentioned above.
[1]: https://ffmpegwasm.netlify.app/
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FFmpeg-online: ffpmeg running on the browser
As their github page says, based on https://ffmpegwasm.netlify.app ...
I'm guessing no one did GPU-optimizations? I saw a web app (not an ffmpeg transpilation) that went clever and used WebGL so it can access the GPU and use its parallel processing capabilities...
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Locoly (locoly.app): an in-browser video editor running all computations locally
ffmpeg.wasm: The engine making all these happen. However, I’m a bit concerned about its current situation. The repo has not been updated for more than six months now, and that’s not a healthy sign for an open-source project. Clearly I was reading the commits wrong. The author mentioned “speed up x264 with SIMD intrinsics” in their roadmap (https://github.com/ffmpegwasm/ffmpeg.wasm/discussions/415), which, if landed, could make such on-device video editors much more competitive.
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[TASK] Reverse Engineer my Web App Before Production
I use https://github.com/ffmpegwasm/ffmpeg.wasm and I want my FFMPEG commands to be hidden from others.
- AWS service for transcoding audio to mp3 and images to jpg?
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I made a simple online video editor with React and ffmpeg
Possibly using this? https://github.com/ffmpegwasm/ffmpeg.wasm
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Newbie question: Is there any possible way to grab metadata from local media files and process them in the webbrowser?
You could try using something like ffmpeg wasm which is a way of using ffmpeg client side in browser. Unfortunately WebAssembly only supports files less than 2 gigabytes, which is a problem for videos. And I don't know if ffmpeg wasm contains ffprobe, so you might have to find another project or try to compile ffprobe to wasm yourself. This stuff is out of my wheelhouse so I can't offer much help.
- Show HN: FFmpeg UI
- Petition to add support for Gopher protocol in Firefox
What are some alternatives?
gyroflow - Video stabilization using gyroscope data
rust-ffmpeg-wasi - ffmpeg libraries precompiled for WebAsembly/WASI, as a Rust crate.
lossless-cut - The swiss army knife of lossless video/audio editing
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
vidSmooth - smooth out any video
ffmpeg-libav-tutorial - FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
WebODM - User-friendly, commercial-grade software for processing aerial imagery. 🛩
node-ytdl-core - YouTube video downloader in javascript.
ccapture.js - A library to capture canvas-based animations at a fixed framerate
handbrake-js - Video encoding / transcoding / converting for node.js
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
ffmpeg.js - Port of FFmpeg with Emscripten