ReClass.NET VS neo-fairy-test

Compare ReClass.NET vs neo-fairy-test and see what are their differences.

neo-fairy-test

Fairyland for Neo3 smart contract testing & debugging! TODO: multisig? debug adapter protocol compatibility?; stable websocket features (memorize fairy txns & deliver in fairy blocks through WS?); set variable value in debugging (difficult), simulate GAS distribution to NEO, ... (by Hecate2)
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ReClass.NET neo-fairy-test
1 1
1,735 14
1.2% -
3.1 6.9
4 months ago 25 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ReClass.NET

Posts with mentions or reviews of ReClass.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    I use ReClass for most of the time I'm looking through memory. It has the same memory search feature as CheatEngine plus you get all the cool features ReClass has such as RTTI info.

neo-fairy-test

Posts with mentions or reviews of neo-fairy-test. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ReClass.NET and neo-fairy-test you can also consider the following projects:

BulletCountedReloadSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/41178

neo-one - The One for easy, fast, & fun NEO app development.

PlaceInRedStandalone - PlaceInRedStandalone

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

ClassicHolsteredWeaponsSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/46101

MCM_0.1_AS3

HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)

DialogueMenu - init

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

f4mcm - The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.

LevelUpMenu1 - LevelUpMenu1