ReClass.NET
BulletCountedReloadSystem
ReClass.NET | BulletCountedReloadSystem | |
---|---|---|
1 | 1 | |
1,735 | 6 | |
1.2% | - | |
3.1 | 0.0 | |
4 months ago | over 4 years ago | |
C# | C++ | |
MIT License | - |
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ReClass.NET
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F4SE Issues and Compatibility Thread
I use ReClass for most of the time I'm looking through memory. It has the same memory search feature as CheatEngine plus you get all the cool features ReClass has such as RTTI info.
BulletCountedReloadSystem
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F4SE Issues and Compatibility Thread
Bullet Counted Reload System (Nexus) and Tactical Reload (Nexus) are both ones that would be nice to have, but directly deal with player animations, and I have zero clue how complicated or uncomplicated futzing with that to get it to work with 4vr would be (probably very complicated).
What are some alternatives?
PlaceInRedStandalone - PlaceInRedStandalone
xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
ClassicHolsteredWeaponsSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/46101
MCM_0.1_AS3
HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)
DialogueMenu - init
f4mcm - The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.
LevelUpMenu1 - LevelUpMenu1
neo-fairy-test - Fairyland for Neo3 smart contract testing & debugging! TODO: multisig? debug adapter protocol compatibility?; stable websocket features (memorize fairy txns & deliver in fairy blocks through WS?); set variable value in debugging (difficult), simulate GAS distribution to NEO, ...