ReClass.NET
LevelUpMenu1
ReClass.NET | LevelUpMenu1 | |
---|---|---|
1 | 1 | |
1,735 | 2 | |
1.2% | - | |
3.1 | 0.0 | |
4 months ago | over 5 years ago | |
C# | ActionScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ReClass.NET
-
F4SE Issues and Compatibility Thread
I use ReClass for most of the time I'm looking through memory. It has the same memory search feature as CheatEngine plus you get all the cool features ReClass has such as RTTI info.
LevelUpMenu1
-
F4SE Issues and Compatibility Thread
There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.
What are some alternatives?
BulletCountedReloadSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/41178
f4mcm - The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.
PlaceInRedStandalone - PlaceInRedStandalone
xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
ClassicHolsteredWeaponsSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/46101
MCM_0.1_AS3
HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)
DialogueMenu - init
neo-fairy-test - Fairyland for Neo3 smart contract testing & debugging! TODO: multisig? debug adapter protocol compatibility?; stable websocket features (memorize fairy txns & deliver in fairy blocks through WS?); set variable value in debugging (difficult), simulate GAS distribution to NEO, ...