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BulletCountedReloadSystem reviews and mentions
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F4SE Issues and Compatibility Thread
Bullet Counted Reload System (Nexus) and Tactical Reload (Nexus) are both ones that would be nice to have, but directly deal with player animations, and I have zero clue how complicated or uncomplicated futzing with that to get it to work with 4vr would be (probably very complicated).
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The primary programming language of BulletCountedReloadSystem is C++.
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