ReClass.NET
ClassicHolsteredWeaponsSystem
ReClass.NET | ClassicHolsteredWeaponsSystem | |
---|---|---|
1 | 1 | |
1,735 | 4 | |
1.2% | - | |
3.1 | 1.8 | |
4 months ago | almost 4 years ago | |
C# | C++ | |
MIT License | - |
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ReClass.NET
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F4SE Issues and Compatibility Thread
I use ReClass for most of the time I'm looking through memory. It has the same memory search feature as CheatEngine plus you get all the cool features ReClass has such as RTTI info.
ClassicHolsteredWeaponsSystem
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F4SE Issues and Compatibility Thread
Classic Holstered Weapons System (Nexus) is one that is pretty much a requirement in my flatscreen modlists, and one I'd love to see brought to 4vr, although I don't think it would work on the player in VR ever, but I'm sure much better player focused VR holstering systems could be created anyways.
What are some alternatives?
BulletCountedReloadSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/41178
xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
PlaceInRedStandalone - PlaceInRedStandalone
MCM_0.1_AS3
HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)
DialogueMenu - init
f4mcm - The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu.
LevelUpMenu1 - LevelUpMenu1
neo-fairy-test - Fairyland for Neo3 smart contract testing & debugging! TODO: multisig? debug adapter protocol compatibility?; stable websocket features (memorize fairy txns & deliver in fairy blocks through WS?); set variable value in debugging (difficult), simulate GAS distribution to NEO, ...