Raylib_RectangleCollision
go-sdl2
Raylib_RectangleCollision | go-sdl2 | |
---|---|---|
1 | 3 | |
13 | 2,145 | |
- | 1.2% | |
0.0 | 7.1 | |
over 2 years ago | 1 day ago | |
C | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
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Raylib_RectangleCollision
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how to make a collision in all directions, and make the player stop and not break through the wall?
I recently made an example project - https://github.com/nezvers/Raylib_RectangleCollision It was meant as better version for my previous example that is in raylib examples https://github.com/raysan5/raylib-games/blob/master/classics/src/platformer.c
go-sdl2
- C Port of Ken Thompson's Space Travel
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"Dr. Kobushi’s Labyrinthine Laboratory" powered by Ebitengine has been released on Steam
An even simpler option (not a full engine) is using SDL2 bindings.
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3D graphics library
Fair enough! There are Go bindings for sdl here, and bindings for RayLib here. Beyond that, everything go game-related that I know of is a game engine.
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
raylib-games - A collection of games made with raylib
Ebiten - Ebitengine - A dead simple 2D game engine for Go
raylib - A simple and easy-to-use library to enjoy videogames programming
Pixel - A hand-crafted 2D game library in Go
flecs - A fast entity component system (ECS) for C & C++
netcode.io - A protocol for secure client/server connections over UDP
d3d9 - Direct3D9 wrapper for Go.
go-collada - Go package for working with the Collada file format.
g3n - Go 3D Game Engine (http://g3n.rocks)