RayTracer
any_hash.cr
RayTracer | any_hash.cr | |
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6 | - | |
118 | 35 | |
- | - | |
4.7 | 5.1 | |
3 months ago | 7 months ago | |
C++ | Crystal | |
GNU General Public License v3.0 only | MIT License |
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RayTracer
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C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
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4 hours of my .obj parser so far ðŸ˜
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
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How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
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I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
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Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
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