RayCarrot.RCP.Metro VS JimmysUnityUtilities

Compare RayCarrot.RCP.Metro vs JimmysUnityUtilities and see what are their differences.

JimmysUnityUtilities

A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)
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RayCarrot.RCP.Metro JimmysUnityUtilities
1 2
84 128
- -
9.6 7.1
5 days ago 11 days ago
C# C#
MIT License Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RayCarrot.RCP.Metro

Posts with mentions or reviews of RayCarrot.RCP.Metro. We have used some of these posts to build our list of alternatives and similar projects.
  • Rayman Legends Compression
    1 project | /r/vitahacks | 12 Mar 2022
    This game (and I think Origins?) have somewhat long load times on the Vita, which usually noted as the port's main flaw. It's believed that the load times deal with decompressing the art for the game. Using Rayman Control Panel, I was able to extract and repack the IPK files for both the main data and the patched archive.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

What are some alternatives?

When comparing RayCarrot.RCP.Metro and JimmysUnityUtilities you can also consider the following projects:

InjectableGenericCameraSystem - This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.

xxHash - A pure C# implementation of xxhash algorithm

NRatings.Client - NRatings for NR2003

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.