RAVE
sandspiel
RAVE | sandspiel | |
---|---|---|
9 | 22 | |
1,201 | 2,922 | |
- | - | |
7.7 | 4.2 | |
13 days ago | 5 days ago | |
Python | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RAVE
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How could you use AI for music inspiration/ideas?
Also, theres new tools like https://github.com/acids-ircam/RAVE which can be used to create new sounds, i feel like the more granular you work with AI on art, the better can help you out. Magentajs is pretty cool! Im still just playing with it but is easy to use so far.
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Sonification of particles coordinates
https://github.com/acids-ircam/RAVE hope this wasn't too much off topic, i'm just super enthusiastic about RAVE and have been trying to squeeze a sonification in with it with no good applications so far. this feels kinda awesome tho. maybe it fits?
- Zero coding experience, trying to setup a training environment and running into an error
- I train some models, but GPU usage is too low is that normal for learning a model in local?
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Ask HN: What weird technical scene are you fond/part of?
I'm in the deep learning music scene, which is due for its stable diffusion moment in the next year or two. The (primarily) timbre transfer system called RAVE is where I'm starting, and my contribution is to optimize the system to improve training time.
[] https://github.com/acids-ircam/RAVE/tree/master/rave
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Hello
I'm obsessed with generative audio models, particularly RAVE[0].
Music is set to have its GPT-3 / Stable Diffusion moment within a couple years.
I believe in 10 years the venn diagram of music made with computers and music made with neural nets will be a circle, and that now is a great time to jump in.
Would LOVE to swap notes with anyone else here into this. Email in bio.
[0] https://github.com/acids-ircam/RAVE
- Rave: Realtime Audio Variational AutoEncoder
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[D] What is state of the art for audio generation?
Source code is here: https://github.com/caillonantoine/RAVE
sandspiel
- Lessons from Open-Source Game Projects
- Sandspiel
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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sandspiel VS Sandboxels - a user suggested alternative
2 projects | 1 Feb 2024
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Ask HN: What's the most beautiful web game you've seen?
I don't really play games, but I spent a fair amount of time on sandspiel (I saw it on hackernews a few times).
https://sandspiel.club/
- The Blob Toy
- SandSpiel: Phenomena-Simulating Cellular Automata
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[TOMT][GAME][????] Sandbox browser game
https://sandspiel.club/ ?
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Granular Physics
Sandspiel, is that you?
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What cool site no one really knows about?
this one is fun
What are some alternatives?
denoising-diffusion-pytorch - Implementation of Denoising Diffusion Probabilistic Model in Pytorch
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Spectrum - Spectrum is an AI that uses machine learning to generate Rap song lyrics
osm2lanes - A common library and set of test cases for transforming OSM tags to lane specifications
LibreQoS - A Quality of Experience and Smart Queue Management system for ISPs. Leverage CAKE to improve network responsiveness, enforce bandwidth plans, and reduce bufferbloat.
sandbox - A sand simulation game
rvc - A 32-bit RISC-V emulator in a shader (and C)
hecs - A handy ECS
Speed-Run-Sidebar - A Display + Controller to integrate with OBS
studio - Robotics visualization and debugging
SVM-Face-and-Object-Detection-Shader - SVM using HOG descriptors implemented in fragment shaders
esp-web-tools - Open source tools to allow working with ESP devices in the browser