Quake-2
cosmopolitan
Quake-2 | cosmopolitan | |
---|---|---|
12 | 201 | |
2,673 | 15,180 | |
0.9% | - | |
0.0 | 9.8 | |
5 months ago | 3 days ago | |
C | C | |
- | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Quake-2
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Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
cosmopolitan
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Python Is Portable
The reality is a bit different, the work on Python 3.6 was checked into the Cosmopolitan repo and I have been able to use it for production workloads that are in pure python. [0]
As Cosmopolitan Libc has evolved, it has been possible to compile more software without modifications, and that includes latest Python through a project called superconfigure[1].
Last person who tried to reproduce it from scratch did it last week (granted it too them a few days of solid work) but in the end they ended with a portable binary with Python 3.11.9, brotli, ssl and asyncio for their work related project.[2]
[0] https://github.com/jart/cosmopolitan/tree/master/third_party...
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
Cosmopolitan https://github.com/jart/cosmopolitan and https://justine.lol/cosmopolitan/index.html
Some genius realized that you can actually embed valid win32 programs inside valid posix shell scripts, and found a way to make a C cross-platform solution out of it, meaning that you can write C programs that compile to a single executable that will run on (quoting the site) Linux + Mac + Windows + FreeBSD + OpenBSD + NetBSD + BIOS
It all started from this post.
- Cosmopolitan – build-once run-anywhere C library
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Show HN: Usr/bin/env Docker run
For this .args file, put one argument per line. This will run on start. You can use `/zip/mydepencency.anything` to read from files, but if you have an executable dependency you'll need to extract it first.
You can do this with any software you can compile with comsocc, by adding a call to LoadZipArgs[1] in the main function.
It'seasy to get started, your ideas will branch out as soon as you start playing with it.
[1]: https://github.com/jart/cosmopolitan/blob/master/tool/args/a...
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Libwebsockets
FWIW there is ongoing work with good progress to add websocket support to redbean (https://github.com/jart/cosmopolitan/pull/967)
- Release Cosmopolitan v3.2
- Cosmopolitan v3.2
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Ask HN: ANSI escape sequences reference docs?
Check out this comment by jart (cosmpolitan author) here: https://github.com/jart/cosmopolitan/issues/766#issuecomment...
it might help but not sure how comprehensive it is! would it be a bad idea for you to check out the source code of other popular emulators (maybe iTerm 2^0) ?
0: https://github.com/search?q=repo%3Agnachman%2FiTerm2%20ansi&...
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Actually Portable Vim (With a Cute Vimrc)
The binary was compiled with Cosmopolitan Libc [0], and therefore the binary will execute natively on Linux, Mac, Windows, FreeBSD, OpenBSD, NetBSD, and bare metal (BIOS boot).
I would call that portable.
[0] https://github.com/jart/cosmopolitan
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Show HN: PyApp – runtime installer for Python applications
will go on my "to try" list where i already have cosmopolitan [2]. my last setup (windows) was shiv + wine + nsis (used that as pyinstaller had some issues)[2]
[1] https://github.com/jart/cosmopolitan/issues/141#issuecomment...
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
libc - libc targeted for embedded systems usage. Reduced set of functionality (due to embedded nature). Chosen for portability and quick bringup.
DOOM-3-BFG - Doom 3 BFG Edition
src - Read-only git conversion of OpenBSD's official CVS src repository. Pull requests not accepted - send diffs to the tech@ mailing list.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
SDL - Simple Directmedia Layer
DOOM - DOOM Open Source Release
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
permafrost-engine - An OpenGL RTS game engine written in C
luastatic - Build a standalone executable from a Lua program.
Quake - Quake GPL Source Release
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io