cosmopolitan
SDL
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cosmopolitan | SDL | |
---|---|---|
201 | 194 | |
15,067 | 8,157 | |
- | 4.2% | |
9.8 | 10.0 | |
2 days ago | 6 days ago | |
C | C | |
ISC License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cosmopolitan
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Python Is Portable
The reality is a bit different, the work on Python 3.6 was checked into the Cosmopolitan repo and I have been able to use it for production workloads that are in pure python. [0]
As Cosmopolitan Libc has evolved, it has been possible to compile more software without modifications, and that includes latest Python through a project called superconfigure[1].
Last person who tried to reproduce it from scratch did it last week (granted it too them a few days of solid work) but in the end they ended with a portable binary with Python 3.11.9, brotli, ssl and asyncio for their work related project.[2]
[0] https://github.com/jart/cosmopolitan/tree/master/third_party...
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
Cosmopolitan https://github.com/jart/cosmopolitan and https://justine.lol/cosmopolitan/index.html
Some genius realized that you can actually embed valid win32 programs inside valid posix shell scripts, and found a way to make a C cross-platform solution out of it, meaning that you can write C programs that compile to a single executable that will run on (quoting the site) Linux + Mac + Windows + FreeBSD + OpenBSD + NetBSD + BIOS
It all started from this post.
- Cosmopolitan – build-once run-anywhere C library
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Show HN: Usr/bin/env Docker run
For this .args file, put one argument per line. This will run on start. You can use `/zip/mydepencency.anything` to read from files, but if you have an executable dependency you'll need to extract it first.
You can do this with any software you can compile with comsocc, by adding a call to LoadZipArgs[1] in the main function.
It'seasy to get started, your ideas will branch out as soon as you start playing with it.
[1]: https://github.com/jart/cosmopolitan/blob/master/tool/args/a...
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Libwebsockets
FWIW there is ongoing work with good progress to add websocket support to redbean (https://github.com/jart/cosmopolitan/pull/967)
- Release Cosmopolitan v3.2
- Cosmopolitan v3.2
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Ask HN: ANSI escape sequences reference docs?
Check out this comment by jart (cosmpolitan author) here: https://github.com/jart/cosmopolitan/issues/766#issuecomment...
it might help but not sure how comprehensive it is! would it be a bad idea for you to check out the source code of other popular emulators (maybe iTerm 2^0) ?
0: https://github.com/search?q=repo%3Agnachman%2FiTerm2%20ansi&...
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Actually Portable Vim (With a Cute Vimrc)
The binary was compiled with Cosmopolitan Libc [0], and therefore the binary will execute natively on Linux, Mac, Windows, FreeBSD, OpenBSD, NetBSD, and bare metal (BIOS boot).
I would call that portable.
[0] https://github.com/jart/cosmopolitan
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Show HN: PyApp – runtime installer for Python applications
will go on my "to try" list where i already have cosmopolitan [2]. my last setup (windows) was shiv + wine + nsis (used that as pyinstaller had some issues)[2]
[1] https://github.com/jart/cosmopolitan/issues/141#issuecomment...
SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
What are some alternatives?
libc - libc targeted for embedded systems usage. Reduced set of functionality (due to embedded nature). Chosen for portability and quick bringup.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
src - Read-only git conversion of OpenBSD's official CVS src repository. Pull requests not accepted - send diffs to the tech@ mailing list.
raylib - A simple and easy-to-use library to enjoy videogames programming
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
luastatic - Build a standalone executable from a Lua program.
DS4Windows - Like those other ds4tools, but sexier
open_iot - ocpu
DualSenseSupport - Preliminar DualSense