ProjectPSX
ML.NET
ProjectPSX | ML.NET | |
---|---|---|
4 | 17 | |
1,005 | 8,846 | |
- | 0.5% | |
5.5 | 8.9 | |
6 months ago | 3 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProjectPSX
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Trying to get into CPU Emulation and have a few questions.
I will try to answer your questions. As context i've build Chip8, Intel 8080, Gameboy and Playstation emulators, also Just keep in mind that this is my opinion.
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Which one is easier? PSX emulator or GBA emulator?
I have written a PSX emulator (https://github.com/BluestormDNA/ProjectPSX) so maybe I'm quite biased:
- Why is there a lack of cool repos?
- Is C# a good language for emulators?
ML.NET
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ML.net image classification, poor GPU accuracy
You can direct your question to https://github.com/dotnet/machinelearning/issues. Perhaps it is already documented.
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Building a File Analysis Dataset with Python
Here I'm analyzing all projects in the src and test directories of the ML.NET repository. I chose to include these as separate paths because they represent two different groupings of projects in this repository.
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Extracting git repository data with PyDriller
Important Note: looping over repository commits takes a long time for large repositories. It took 52 minutes to analyze the ML.NET repository this code example refers to, which had 2,681 commits at the time of analysis on February 25th, 2023.
- Can we please be allowed to do machine learning object detection model training locally?
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ML.NET: can Microsoft's machine learning be trusted?
We checked the ML.NET 1.7.1 version. The source code of this project's version is available on GitHub.
- Stable Diffusion converted to ONNX (Demo usage, optimized to CPU)
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Why is there a lack of cool repos?
machine learning? https://github.com/dotnet/machinelearning
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what is the future of ML.NET?
You can follow some of our plans by taking a look at our roadmap which we'll be updating shortly to more accurately reflect the areas we're investing in.
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Does anyone actually use ML.NET?
Re: ONNX, if you run into similar issues in the future, feel free to reach out in our GitHub repo or the ONNX Runtime repo and we'd be happy to help!
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Requesting Senior Project Ideas
Good clarification, I think using something like ML.NET could be cool but I have some experience with Blazor that might be fun to use as well, I think generally performance monitoring or optimizing systems seems interesting to me, and I'm really open to other ideas as well. Let me know if any of that helps narrow my question down!
What are some alternatives?
enge-js - eNGE JavaScript PlayStation Emulator
TensorFlow.NET - .NET Standard bindings for Google's TensorFlow for developing, training and deploying Machine Learning models in C# and F#.
Chip8 - Chip 8 Interpreter / Emulator
Accord.NET
Sony9Pin.net - A dotNET library to control a video recorder using the Sony 9-Pin protocol. The Odetics protocol is a superset of the Sony 9pin protocol.
FaceRecognitionDotNet - The world's simplest facial recognition api for .NET on Windows, MacOS and Linux
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
OpenCvSharp - OpenCV wrapper for .NET
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Catalyst - 🚀 Catalyst is a C# Natural Language Processing library built for speed. Inspired by spaCy's design, it brings pre-trained models, out-of-the box support for training word and document embeddings, and flexible entity recognition models.
FlaxEngine - Flax Engine – multi-platform 3D game engine
Deedle - Easy to use .NET library for data and time series manipulation and for scientific programming