ProjectPSX VS LearnOpenGL

Compare ProjectPSX vs LearnOpenGL and see what are their differences.

ProjectPSX

Experimental C# Playstation Emulator (by BluestormDNA)

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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ProjectPSX LearnOpenGL
4 624
1,005 10,261
- -
5.5 3.8
6 months ago 13 days ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ProjectPSX

Posts with mentions or reviews of ProjectPSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-30.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

What are some alternatives?

When comparing ProjectPSX and LearnOpenGL you can also consider the following projects:

enge-js - eNGE JavaScript PlayStation Emulator

raylib - A simple and easy-to-use library to enjoy videogames programming

Chip8 - Chip 8 Interpreter / Emulator

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Sony9Pin.net - A dotNET library to control a video recorder using the Sony 9-Pin protocol. The Odetics protocol is a superset of the Sony 9pin protocol.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.

sokol - minimal cross-platform standalone C headers

awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software

bevy - A refreshingly simple data-driven game engine built in Rust

FlaxEngine - Flax Engine – multi-platform 3D game engine

SFML - Simple and Fast Multimedia Library