ProjectCleaner
Unreal engine plugin for managing all unused assets and empty folders in project. (by ashe23)
DataConfig
Unreal Engine JSON/MsgPack serialization framework (by slowburn-dev)
ProjectCleaner | DataConfig | |
---|---|---|
1 | 3 | |
114 | 153 | |
- | 5.2% | |
6.1 | 4.0 | |
7 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProjectCleaner
Posts with mentions or reviews of ProjectCleaner.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to keep clean and organized your Content Folder
i just import everything in the main project and when I'm finished with it ill delete all the maps that were included in the packs and use this plugin. https://github.com/ashe23/ProjectCleaner, i usually leave the marketplace assets in their own folders but i have my own folder structure and naming convention for my own assets.
DataConfig
Posts with mentions or reviews of DataConfig.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-01.
-
How to store a datatype as a variable?
You could try this https://github.com/slowburn-dev/DataConfig
- DataConfig - Serialization framework for Unreal Engine Property System that just works!
- I've been working on a serialization framework and JSON parser for UE4 property system named "DataConfig", and it's released today!
What are some alternatives?
When comparing ProjectCleaner and DataConfig you can also consider the following projects:
SteamBridge - An Unreal Engine implementation of the Steamworks API.
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.