Project-Alice
comms_champion
Project-Alice | comms_champion | |
---|---|---|
12 | 4 | |
242 | 242 | |
- | 0.4% | |
10.0 | 0.0 | |
4 days ago | about 2 years ago | |
C++ | CMake | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
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Project-Alice
- Project Alice (Victoria 2 open-source clone) December Update (nearing 1.0 release)
- July update and PUBLIC DEMO for Project Alice
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Does anyone know any good open source project to optimize?
Currently I am part of a team working on an open source game (https://github.com/schombert/Project-Alice) that intends to lean heavily on vectorization for performance, since it is a strategy game that has to work with a decently large amount of data, by the standards of a game at least. We have things set up so that most of the data is stored in something like the struct of arrays pattern and we have some machinery in place for doing vectorized operations on it. But obviously we could benefit from a specialist. On the other hand, perhaps a game is not serious enough for your work, and there is a lot of things going on in a game that are probably irrelevant for your work.
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C++ Show and Tell - June 2023
Well on our way to recreating the game Victoria 2 in C++ from scratch (i.e. we didn't use an existing game engine). https://github.com/schombert/Project-Alice
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OpenVic2 Has a Map! (Full update on the project)
It looks like it will be done much sooner then. They have done a lot so far https://github.com/schombert/Project-Alice/blob/main/docs/Devlogs/may/may.md
- May 2023 update for Project Alice (the Victoria 2 "retro clone")
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Next CK3 dlc just gave me the vibe
a small search resulted in this development blog from 3 days ago (after one a month ago)
- April 2023 update for Project Alice (the Victoria 2 "retro clone")
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I have just gotten victoria 2, any tips for begginers?
Enjoy: https://github.com/schombert/Project-Alice/blob/main/docs/rules.md It isn't 100% complete, but it is most of the way there
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OpenVic2 vs Project Alice
Project Alice is a continuation of a previous effort by u/schombert to create an open source Victoria 2. He is rebuilding the project in c++ with opengl and can be found here. I'm not sure on actual implementation details and any modding / multiplayer details
comms_champion
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C++ Show and Tell - June 2023
I've been developing CommsChampion Ecosystem for about 9 years as my pet project. It's about easy and compile-time configurable implementation of binary communication protocols using C++11 programming language, with main focus on embedded systems (including bare-metal ones).
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What network messaging library do you recommend?
If this is the case, for the third stage of the application specific protocol handling I recommend CommsChampion Ecosystem.
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When to use template meta programming ?
I suppose if you develop something that is going to be used in a single project / product without much of a customization, then meta-programming is not really justified. The meta-programming is justified in many cases when you implement some kind of a library, which can be used in multiple independent products, and these uses may require some product specific customizations. For example, I'm developing a solution for implementing binary communication protocols for embedded systems in C++, called CommsChampion Ecosystem. The core component of which is the COMMS library. Every single use of this library requires different customization. Every application may require different polymorphic interface to handle its message objects. I use template meta-programming there to define virtual functions only needed by the application and not adding unnecessary ones. I also use template meta programming to allow customization of the storage data structures and may use different, more optimized code for some.
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Protocols that use a map/config to coordinate embedded device and host?
I use commschamp. You describe the protocol in an XML format, it only supports C++ though
What are some alternatives?
retro-game - a 2d game made in SFML and c++
ReductStore - A time series database for storing and managing large amounts of blob data
DiscordCoreAPI - A bot library for Discord, written in C++, and featuring explicit multithreading through the usage of custom, asynchronous C++ CoRoutines.
luos_engine - Open-source and real-time orchestrator for cyber-physical-systems, to easily design, test and deploy embedded applications and digital twins.
key-manager - A desktop app for password management and creation, developed using Qt.
system-bus-radio - Transmits AM radio on computers without radio transmitting hardware.
OpenVic - Main Repo for the OpenVic Project
IRremoteESP8266 - Infrared remote library for ESP8266/ESP32: send and receive infrared signals with multiple protocols. Based on: https://github.com/shirriff/Arduino-IRremote/
Jsonifier - A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly.
p-net - PROFINET device stack for embedded devices
Open-V2