comms_champion VS luos_engine

Compare comms_champion vs luos_engine and see what are their differences.

comms_champion

C++(11) library to implement and tools to monitor binary communication protocols (by commschamp)
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comms_champion luos_engine
4 35
241 495
0.0% 0.2%
0.0 8.5
almost 2 years ago 20 days ago
CMake C
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

comms_champion

Posts with mentions or reviews of comms_champion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • C++ Show and Tell - June 2023
    19 projects | /r/cpp | 1 Jun 2023
    I've been developing CommsChampion Ecosystem for about 9 years as my pet project. It's about easy and compile-time configurable implementation of binary communication protocols using C++11 programming language, with main focus on embedded systems (including bare-metal ones).
  • What network messaging library do you recommend?
    6 projects | /r/cpp | 6 Dec 2022
    If this is the case, for the third stage of the application specific protocol handling I recommend CommsChampion Ecosystem.
  • When to use template meta programming ?
    2 projects | /r/cpp | 1 Jun 2022
    I suppose if you develop something that is going to be used in a single project / product without much of a customization, then meta-programming is not really justified. The meta-programming is justified in many cases when you implement some kind of a library, which can be used in multiple independent products, and these uses may require some product specific customizations. For example, I'm developing a solution for implementing binary communication protocols for embedded systems in C++, called CommsChampion Ecosystem. The core component of which is the COMMS library. Every single use of this library requires different customization. Every application may require different polymorphic interface to handle its message objects. I use template meta-programming there to define virtual functions only needed by the application and not adding unnecessary ones. I also use template meta programming to allow customization of the storage data structures and may use different, more optimized code for some.
  • Protocols that use a map/config to coordinate embedded device and host?
    2 projects | /r/embedded | 15 Oct 2021
    I use commschamp. You describe the protocol in an XML format, it only supports C++ though

luos_engine

Posts with mentions or reviews of luos_engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-09.

What are some alternatives?

When comparing comms_champion and luos_engine you can also consider the following projects:

ReductStore - A time series database for storing and managing large amounts of blob data

Micro-XRCE-DDS-Client - Micro XRCE-DDS Client repository. Looking for commercial support? Contact [email protected]

system-bus-radio - Transmits AM radio on computers without radio transmitting hardware.

zephyr - Primary Git Repository for the Zephyr Project. Zephyr is a new generation, scalable, optimized, secure RTOS for multiple hardware architectures.

IRremoteESP8266 - Infrared remote library for ESP8266/ESP32: send and receive infrared signals with multiple protocols. Based on: https://github.com/shirriff/Arduino-IRremote/

cFS - The Core Flight System (cFS)

p-net - PROFINET device stack for embedded devices

o1heap - Constant-complexity deterministic memory allocator (heap) for hard real-time high-integrity embedded systems. There is very little activity because the project is finished and does not require further changes.

retro-game - a 2d game made in SFML and c++

micro_ros_espidf_component - micro-ROS ESP32 IDF component and sample code

Jsonifier - A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly.

PlatformIO - Your Gateway to Embedded Software Development Excellence :alien: