ProconXInputTE
ArduinoXInput
ProconXInputTE | ArduinoXInput | |
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1 | 14 | |
9 | 344 | |
- | - | |
10.0 | 4.2 | |
over 1 year ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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ProconXInputTE
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Anybody had any luck getting a nintendo switch pro controller to worth with the bnet version?
Try https://github.com/ttsuki/ProconXInputTE. As far as the game is concerned you'll be using a XB360 controller.
ArduinoXInput
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Help with coding arduino joystick
I am currently trying to create a controller for windows that shows up as an Xbox 360 controller or some other game compliant HID controller. I initially tried following this tutorial, however, the code provided does not work for my purpose because it includes all the buttons of a normal controller whereas I just need a joystick input, and one button. Can someone help me write code using the ArduinoXinput that programs 1 joystick and 1 button input on the Arduino Pro micro?
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Trouble with using the xinput API
There are arduino libraries that’ll work with boards like the teensy and pro nano - https://github.com/dmadison/ArduinoXInput
- Sending custom commands with teensy to act as a game controller.
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my diy steamdeck
I would of thought xinput would work on Steam? Pretty sure my 8bit duo uses xinput
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USB Encoder that defaults to XInput mode
I ended up purchasing some Arduini clones on Amazon and losing this: https://github.com/dmadison/ArduinoXInput
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Custom controller with onboard mapping
define "profile" a set of associations from digital/analog pins to logical joystick button, joystick axis (both traditional and xinput, I saw there's a library to support that https://github.com/dmadison/ArduinoXInput), keyboard button, mouse button, mouse movement identifiers.
- Any way to process joystick inputs and make them into the same input as moving a joystick on a Xbox controller?
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time working slower before reset
Did you follow all the instructions to use this library, found here?
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Ok so I'm new and trying to make a flight yoke using an Arduino Uno
Well a simple option would to use a library that makes a arduino act like xbox 360 controller. Like This One and use the map function in the coding to spread out the pots signals accordingly
- Is this possible? What PCB(s)?
What are some alternatives?
ESP32-BLE-Mouse - Bluetooth LE Mouse library for the ESP32 (Arduino IDE compatible)
Ch376msc - Arduino library for CH376 mass storage contoller
Xb2XInput - XB2X: User-mode Windows driver for Xbox OG controllers, supporting both XInput and DirectInput.
Arduino-Libs - Arduino Libs & Examples: ADS1147, ADS7846, DAC8760, DS1307, RV8523, MCP2515, WS2812, S65-Display, MI0283QT-2/-9/-11, HX8347D, ILI9341, SSD1331
DualShock4-emulator - DualShock4 emulation for Xbox controllers or keyboard and mouse / Эмуляция DualShock4 для Xbox контроллеров или клавиатуры и мыши
HID_Buttons - Arduino library making it easier to use HID buttons
ArduinoXInput_AVR - AVR boards package for the ArduinoXInput project
Arduino-AppleMIDI-Library - Send and receive MIDI messages over Ethernet (rtpMIDI or AppleMIDI)
IRremoteESP8266 - Infrared remote library for ESP8266/ESP32: send and receive infrared signals with multiple protocols. Based on: https://github.com/shirriff/Arduino-IRremote/
DS4Windows - DS4Windows - Tool to use PS4/PS5 Controller on Windows 10 PC. Open Source Input Mapper
diy-f1-wheel - An F1 wheel made using a cardboard box, Arduino Pro Micro, breadboard, MPU6050, a few buttons and wires.
STM32_Arduino_Xinput_4Player - This is to use STM32F1XXX to emulate up to 4 xbox 360 controllers and keep all the players in correct order.