Procedural-Road VS SplineMesh

Compare Procedural-Road vs SplineMesh and see what are their differences.

Procedural-Road

Procedural road generator made in Unity (by MikelGil)

SplineMesh

A Unity plugin to create curved content in real-time with bézier curves (by methusalah)
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Procedural-Road SplineMesh
1 11
3 1,035
- -
0.0 0.0
about 6 years ago 10 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Procedural-Road

Posts with mentions or reviews of Procedural-Road. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-26.

SplineMesh

Posts with mentions or reviews of SplineMesh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-04.

What are some alternatives?

When comparing Procedural-Road and SplineMesh you can also consider the following projects:

RoadArchitect - Road Architect for Unity

unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects

SimpleRoads - A road creator system for strategy games made in Unity

BGCurve - Bezier spline editor for Unity game engine

AI4Animation - Bringing Characters to Life with Computer Brains in Unity

Path-Creator - Path creation asset for Unity game development

Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

RoadArchitect - Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect

deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]

ProceduralToolkit - Procedural generation library for Unity